can we get some help please cause atm, we are kind of lost our college registered us for vex toss up competition and we need help with some design ideas and programming and useful information that will help us.
if any body is willing to share a Autodesk inventor pack and go file please do so so we can take look even tho we will have no chance of winning or making robot as good as you guys. but can give us some ideas that we can take into consideration in the future.
We are just a new team that joined up VEX for the first time.
We did robotics competition at World Skills UK which was vex but vex toss up and bit different to how real vex competitions are done for example the Vex Toss Up.
We have competition in few week its a qualifying rounds. We need robot ideas, design and help with engineering book cause its our first time.
When we went to the WorldSkills UK. we realised lots of teams had there engineering books and 3d design. We went to that sack attack competition without autodesk inventor design and engineering book. because our college doesn’t teach robotics as course of we do it outside of the college time when we are free. but we only have one teacher that teaches us stuff.
Welcome to vex, I hope you have a great time both this year and as you get more experienced in years to come. I have gathered some resources which I think might be good pastime reading if you want to get going fast.
This robot has been the basis for a lot of robots this year (credit to owen), and is worth a look if you want to find a concept that has been tried and tested over 2 seasons of vex: https://vexforum.com/t/a-toss-up-robot/23833/1
A good guide to what vex is all about, some of them seem slightly overboard to me and it assumes you have a fairly large team, but it gives you a reasonable and entertaining overview of what to expect at competition: http://www.roboticseducation.org/documents/2013/06/101-things.pdf
A community made site that is still very much under construction. I wouldn’t recommend the newbie guide at all, but it has some good info about the design/build process and past games/robots that you can learn from:
[http://botsnstuff.com/wiki/Resources
I also know team 24 has a great CAD library which adds to the Vex supplied parts to make inventor fast and easy. (Available in cad section on botsnstuff)
Scouring YouTube can also turn up some great reveals and matches for past and current vex games. But one of the most fun ways to learn is to just trial and error, that is how my old team started and although we didn’t break any records at first it’s a guaranteed way to enjoy yourself.
A good guide to what vex is all about, some of them seem slightly overboard to me and it assumes you have a fairly large team, but it gives you a reasonable and entertaining overview of what to expect at competition: http://www.roboticseducation.org/documents/2013/06/101-things.pdf
A community made site that is still very much under construction. I wouldn’t recommend the newbie guide at all, but it has some good info about the design/build process and past games/robots that you can learn from:
[http://botsnstuff.com/wiki/Resources
I also know team 24 has a great CAD library which adds to the Vex supplied parts to make inventor fast and easy. (Available in cad section on botsnstuff)
Scouring YouTube can also turn up some great reveals and matches for past and current vex games. But one of the most fun ways to learn is to just trial and error, that is how my old team started and although we didn’t break any records at first it’s a guaranteed way to enjoy yourself.
The newbie guide is exactly that - for newbies :p. If you don’t know what an allen wrench is, then do read the section. If not, then move on from there. The site is designed to allow you to skip what you know and read in depth what you don’t.
Apologies about the site’s unfinished nature; I’ve been very busy lately. Please feel free to contribute to it. It is a wiki.
Also, the programming section is currently in complete disarray. I stopped efforts to rewrite it when PROS and ConVEX came out and still haven’t decided how I want to remake it in light of their releases. So, for now, your best bet is to learn from tutorials on the vex forums and to post asking for help.
Welcome to Vex! Cheers and all the best to your team… be thinking of concepts and designs. I wish that you will learn more in the years that you will be building robots. I hope you will apply all your knowledge from all your school courses into building robots cause that is what its all about, and also work as a team!
In toss up, the two designs for the intake that have been popular are the side rollers (NZ rollers) and top roller, also either having a 6-bar lift system or scissor lifts…
A good guide to what vex is all about, some of them seem slightly overboard to me and it assumes you have a fairly large team, but it gives you a reasonable and entertaining overview of what to expect at competition: http://www.roboticseducation.org/documents/2013/06/101-things.pdf
A community made site that is still very much under construction. I wouldn’t recommend the newbie guide at all, but it has some good info about the design/build process and past games/robots that you can learn from:
[http://botsnstuff.com/wiki/Resources
I also know team 24 has a great CAD library which adds to the Vex supplied parts to make inventor fast and easy. (Available in cad section on botsnstuff)
Scouring YouTube can also turn up some great reveals and matches for past and current vex games. But one of the most fun ways to learn is to just trial and error, that is how my old team started and although we didn’t break any records at first it’s a guaranteed way to enjoy yourself.
I am likely to go with 6-bar but the only thing is we have the classroom kit which has 6 clawbot robots and we are really tight with materials. so we need to build atleast 3 robots with the 6 clawbot robots we have
If you guys can give us good example of strong base and the way we should construct the 6 bar design please
You have 24 motors total? I’m looking at the clawbot kit contents now.
Don’t plan on building 3 robots. Go with 2. Build your 15 incher with 10 motors. 6 motor base at 1.6:1 (swap out the internal gears. There are instructions), 1:5 Lift with 4 motors, and do the side roller intake with 2. Total of 12 motors.
The 24" robot, I suggest a massive pushbot. Just slap a 3:1 drivetrain on it and careen around the field pushing people away from goals and scoring objects. Super easy to build, super fun to drive. Put as many motors as you want on it. You should keep a couple spares for if any break on your scoring robot, but you can afford to use 8-10 here.
Even if for your first competition all you had was a couple of working bases, that would be alright.
EDIT: Do you have tank tread? If not, you really can’t do the sideroller intake.
We should establish if they are high school or VEXU. College in the UK can (and often does) refer to education between the age of 16 and 18, the College Of North West London seems to offer that (A-levels) as well as some degree courses.
You are correct about the motors though, three 8 motor robots could be built but that doesn’t leave any spares. Hopefully, the classroom kit has more structure than is included with a clawbot, that’s a bigger problem if it doesn’t. It depends on what was meant by classroom kit and which version they have.
Yep we got lots of tank tread upgrade kits. Is it possible for you to hook us up with a 3d design that we can follow please cause I am fairly newish and for me to understand 1:6:1 is really hard to understand and soooo on.
if you can hook us up with 3d design it will really help us out and plus it will be interesting for us newbies to see how to designed it. I can use constrain and flush tools in the inventor. but not every fast at it and we need design quite fast. so we have something to work with…
firstly we are planning to build one robot for the U-18 competition and then in few days after the U-18 we will be going to the over 18s. which in we will use the same design and everything.
so would be great if you can provide us a inventor 3d design please.
I have Inventor but I tend not to use it that much for robot design. Some teams use it a ton and love it, but for me it is much more time consuming and frustrating than actually building (yes I know that real engineers have to use CAD software).
If you click the link in my signature, it leads to my YouTube channel which has match videos, tutorials, and videos of my robot.
You will probably need more than just clawbot kits to make several good robots. I know it can be hard to find money, but it’s something to think about. You can definitely make robots that do something with clawbot kits, but they are pretty limiting.