NZ In The Zone Scrimmage Thread

23 September 2017 Auckland Scrimmage Summary

In our seventh In The Zone event for the year, we had 31 teams show up to put their robots to the test. This is the highest turnout we’ve had this year, although the last couple of times we’ve had 28 robots so it’s not much of an increase. Each team played 6 Qualification Matches, before heading into the Alliance Selection.

At the end of the Qualification Matches, 7682E (Wingus & Dingus) secured the top spot, with 2941B (Oats Robotics/Otumoetai College) in second, followed by 2915C (Lynfield College) in third. All three of these teams had won all their Qualification Matches. In terms of Autonomous Points, these three teams won 5/6, 4/6 and 3/6 of their possible Autonomous Bonus opportunities respectively. The interesting thing to notice with these rankings is the difference from the last scrimmage, where SymbiOHSis/Onehunga High School (Team 2900) had taken out all three of the highest ranked teams.

The finals were played between the first and seventh seeded alliances. These composed of teams 7682E & 2900D vs 2900C & 2900B. The first seeded alliance won the first game with a score of 93-76, followed by a second score of 77-56 to win the event. Congratulations Wingus & Dingus and SymbiOHSis/Onehunga High School!

Now for what the numbers tell us about the event overall:

Perhaps the feature most eye-catching right away is the significant difference between qualification and elimination matches. For the single alliance match scores, we’re seeing a median of 47 with a maximum of 111 points for the qualification matches, or a median of 77 with a maximum of 101 points for the elimination matches. There’s a massive difference in medians between qualifications and eliminations here (47 vs 77), although intriguingly the maximum is higher for the qualification matches. There’s a couple of reasons why this could exist – firstly, the randomness of the qualification match alliances could have had two particularly strong robots against two weak robots, or perhaps in the elimination games there was just more defense. We’ll consider this second idea again later on. For the combined alliance match scores, there’s a median of 98 and maximum of 153 points for the qualification matches, and a median of 144 with a maximum of 184 points for the elimination matches. Again, an enormous difference between qualification and elimination games, with the medians of 98 vs 144.

Compared to the last scrimmage, all of these medians are slightly higher than last time (some more than others). Not all of the maximum scores have improved, but it’s a little hard to expect an improvement every time that when those are the more “extreme” games.


We’re seeing the points scored in games coming in similar proportions to the previous event. Between qualification and elimination matches, the proportions are roughly the same, although the number of points scored in elimination matches is much higher as discussed previously. Most of the points are still coming from the mobile goals (~60-65%), with cones coming in second (~20-25%). Highest stack bonuses only contribute about 11-12% of the final score.


The most popular place for mobile goals to finish up was the 10pt zone, in both qualification and elimination matches. We’re seeing just under half of all mobile goals in the 10pt zone for the qualification matches, and a bit over half of all mobile goals in the 10pt zone for the elimination matches. Whilst we might expect from the above figures to have about 3 mobile goals unscored at the end of a qualification match, we only expect 1 mobile goal to remain unscored at the end of an elimination match. Hopefully we see that 36% of unscored mobile goals in qualification matches reduce soon. It’s worth keeping in mind that for the 20pt zone, the maximum possible percentage of goals in a 20pt zone is 25% (you’re only able to have one mobile goal scored in each 20pt zone).


We still have yet to see many cones being stacked in games. For the qualification matches, there’s a median of 9 cones stacked per game, and for the elimination matches a median of 16. Hopefully we see this pick up soon – 16 cones between all robots on the field is only 20% of all cones scored. Most stacks are still only up to a few cones tall, with the highest stack being 7 cones.


Here we see that those highest stacks of 7 cones are coming from mobile goals in the 10pt zone (for both elimination and qualification matches), or from unscored mobile goals (only for the qualification matches). We’re seeing stacks of up to 5 cones on the stationary goal, although it’s probably fairly safe to say that most of the focus is going into the 10pt mobile goals, as discussed throughout this summary. The highest stacks in the 5pt zone last time were 7 cones high for qualification matches or 5 for the elimination matches, but now just 3 cones tall for both qualification and elimination matches. That’s probably not much of a concern when so few mobile goals are being scored in the 5pt zone right now, with such low numbers of cones being stacked.

Other details:

  • Highest single alliance score of the day: 111 points
  • Highest combined alliance score of the day: 184 points
  • Highest stack of the day: 7
  • Qualification matches with an autonomous bonus awarded: 24 (51.1%)
  • Qualification matches with a match affecting autonomous bonus: 9 (19.1%)
  • Median difference in qualification match scores: 33 points
  • Highest driver skills score: 72 points (achieved by 7682E and also 2900C)
  • Highest programming skills score: 7 points (achieved by 7682E)
  • Highest combined skills score: 79 points (achieved by 7682E)

Finally, looking into how we’re progressing through the season brings up a few interesting points. We’re seeing a steady increase in scores across the board for the qualification matches, yet there’s a decrease in the median winning score (and maximum score) for the elimination matches. One could suggest that as the weaker teams are improving, they’re making it gradually more difficult for the stronger teams to maintain a significant lead and perhaps are as a result reducing their score, however considering that so few cones are actually being used, the argument of a battle for access to cones doesn’t really hold up, and we know that the mobile goals are still being scored. Instead, it’s much more likely based on the numbers we’re seeing that defense is becoming more popular, and perhaps the stronger robot’s time is being wasted a little more. Despite the gap between winning and losing scores increasing slightly for the qualification matches, it’s reassuring to see the growth and improvement that’s actually occurring.

Thanks to all my fellow volunteers for lending a hand with the scrimmage. Thanks also to Kiwibots and the University of Auckland for organising the event.

The next scrimmage is in just under three weeks’ time (14th October) at Kristin School. This is the last scheduled scrimmage before the Asia Pacific Championship (APAC), so it may (hopefully!) be a little more competitive. However, there is also a 7-week gap between the next scrimmage and APAC, so I’m sure there will be some rebuilds and new robots popping up over that 7-week period.

@jij Who played in Finals again. You stated that 7682E and 2900D played against 2900C and 2900D?

Section That I am Referring to:

2900D in two places at once, confirmed OP.

<3

Fixed now, I meant to say 7682E & 2900D vs 2900C & 2900B :slight_smile:

P.S. I think you also might have made a typo with 2900A.

Welp, looks like we all make mistakes.

14 October 2017 Auckland Scrimmage Summary

In our eighth event and final scrimmage for 2017, we had just 22 robots show up for their last chance at testing/competing before the Asia Pacific Championship in December. This was the second lowest turnout of the season for us - surprising considering we had expected everyone to be desperate to make the most of this final opportunity. We played 44 Qualification Matches, giving each team 8 games prior to the Alliance Selection.

The rankings at the end of the Qualification Matches put 2900A in first, followed by 2900D in second and 2900C in third (all from SymbiOHSis/Onehunga High School). This is the second time that Team 2900 have taken all three top spots at the end of the Qualification Matches. No one won all of their Qualitication Matches, with the top two (2900A & 2900D) losing one and the third place (2900C) losing two. No one won all of their Autonomous Points either, with 2900A winning the most (70 out of a possibly 80 points).

The Finals were played between the first and second seeded alliances (2900A & 2900D vs 2900C & 2941A, Oats Robotics/Otumoetai College). The first seeded alliance won with two identical scores (94-76 followed by another 94-76, quite remarkable). Congratulations SymbiOHSis/Onehunga High School!

Throughout the day we ran the Robot Skills Challenge on an extra field we had available. The highest Driver Skills score went to 2900D (SymbiOHSis/Onehunga High School) with a score of 100, and the highest Programming Skills score went to 2921V (Free Range Robotics) with a score of 22. The highest total Robot Skills score went to 2900D with a score of 120 points, putting them in fourth equal globally (as of 23/10/17). Hopefully these will show up online soon, along with the other attempts from across the scrimmages.

High time for some statistics:

Despite the 95th percentile reducing from about 110 to 90, we’re seeing an increase in the median and maximum single alliance qualification scores (up to 51 and 111 respectively), and an increase to 76 and 125 respectively for elimination scores. There’s been minor improvements to the combined alliance match scores too, with medians and maximums of 93 and 168 respectively for qualification matches, or 144 and 179 for elimination matches.

The proportions of the match scores haven’t significantly changed since the previous scrimmage, but we’re seeing mostly improvements across the board in line with the improvements we’ve observed in the final match scores. Interestingly, the main two decreases in scores are for scoring mobile goals in the 10pt zones, which have each dropped by about 5 points per alliance for an average match.

Compared to the previous scrimmage, there’s a significant reduction in mobile goals being scored in the 10pt zone, paired with an increase in the 5pt and 20pt zones. It’s both nice to see that this reduction in scoring in the 10pt zone is leading towards an increase in the 20pt zone, but also curious that more mobile goals are being scored in the 5pt zone compared to last time. The number of mobile goals remaining unscored at the end of the game hasn’t really changed at all.

We’re really starting to see that peak for the total number of cones stacked in a qualification match shift right a bit. Previously the mode was at <= 2, now it’s somewhere between 9 and 10. This is probably due to teams refining their cone collection and manipulation systems, and branching out from beyond just mobile goal scoring in games. For the stack heights, we’re still seeing the clear majority of stacks consisting of just one or two cones, but the maximum has shot up from 7 to 9 since the previous scrimmage.

Here we’re seeing a reduction in some stack heights (e.g. the 5pt zone for qualification matches), and an increase elsewhere. The 10pt zone is seeing a larger range of stack heights for the qualification matches despite the median staying put at 2 cones, and for the 20pt zone the median is starting to edge up ever so slightly for both qualification and elimination matches. The stationary goal has perhaps seen less attention compared to last time.

Other details:

  • Highest single alliance score of the day: 125
  • Highest combined alliance score of the day: 179
  • Highest stack of the day: 9
  • Qualification matches with an autonomous bonus: 24 (54.5%)
  • Qualification matches with a match affecting autonomous bonus: 10 (22.7%)
  • Median difference in qualification match scores: 38

Finally, looking at how the general scores have been progressing over the season, we’re seeing perhaps a bit of a [hopefully only temporary] plateau for the qualification matches, with minor decreases for both winning and losing median scores and a maximum remaining at 111. Note for the elimination matches that at the last scrimmage we saw some unexpected convergence between the maximum, and median winning and losing scores. We’re seeing this return to normal now, although with only minor improvement compared to scrimmage number 6.

Thanks to the volunteers for donating some of their precious time at this busy part of the year, and to Kristin School for letting us use their venue for the event.

We have a really large break now – about four months until the next scrimmage on the 10th February. Normally we’d have a scrimmage in December, however instead we’ll have the Asia Pacific Championship here in New Zealand. It’ll be fascinating to see how that unfolds and compares to the regular Auckland scrimmages, and equally exciting to see what improvements our local teams make during the time between now and then. Most of our scrimmages are quite close to each other, limiting how much improvement each team can make without skipping an event, so this will be a great opportunity for improvement.