I come from a js background and am trying to make a object for a wheel that stores all the needed information for that wheel
In js I could use this. as a means to access a variable in a function within an object as shown below
typedef struct{
int speed;
tMotor name;
int start(){
motor[this.name] = this.speed;
return 0;
}
} Wheel;
Wheel wheel0;
wheel0.speed = 127;
wheel0.name = wheelMotor0;
wheel0.start(); //motor starts
obviously oversimplified but you get the point. How could I do this in robotc (assuming it’s possible.)