Possible Soft Stop in Programming

So, I was programming on the V5 Text application and I wondered is it possible to add a soft stop into my program. A reason for a soft stop is because hard stops seems to burn motors easier. Like something along the lines of this. I have tested a solution like this before but it never worked for some reason if anyone could help that would be nice.

while(Arm.rotation(rotationUnits::deg) > 0 && Arm.rotation(rotationUnits::deg) < 140){
Arm.spin(vex::directionType::fwd, speed, vex::velocityUnits::pct);
else if(Controller1.ButtonL1.pressing()){
Arm.spin(vex::directionType::fwd, speed*-1, vex::velocityUnits::pct);
else Arm.stop(brakeType::brake);

Try using coast instead of brake


There are 3 types of braking with V5:
Coast: stops motor by turning off power (“softest”)
Brake: stops motor instantly (“hard”)
Hold: stops motor instantly and holds it in place (“hardest”)


Do you mean like a limiting angle? There are a few ways to do that but the main idea would look something like this:

 // Take the current position of the Arm as zero
 MOTORNAME.setPosition(0, degrees);

if(Controller1.ButtonB.pressing()) {
In theory, use a startrotateto. This would give you an area to move freely in and stop at that degree when it gets dangerous.

else if { 
         This can be applied for the other directions of the arm. Using the startrotateto also.
Here you can say for the motors to stop when no buttons are being pushed.

Sorry I can not give a actual example as I am in car and cannot recall the exact code.