Proposing Rule Changes

What are some rule changes that you think would benefit the game? After the change which takes off the yellow bar cap, I want to know what you think should be added or removed from the game. This thread is for Over Under specific rules and for rules that could follow in future years.

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  1. Great idea for a thread ngl

  2. I think, with the game elements and scoring we have currently, the game rules are looking pretty good right now. I’m not sure I would have picked these elements and this overall game design over something else though (just kidding @Grant_Cox , y’all did a great job! the only flaw is there’s no water involved!)

  3. I’d be interested to see if Grant and the GDC might create a thread like this to propose rule changes that they are considering, as a way of getting community feedback and thoughts. Grant, since you’ll probably read this message from the friendly ping above, what would you think about something like that?

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The only thing I’d really like to see change is for <SG11> to only apply if the opponent is actually trying to elevate. It’s too easy to accidentally touch the bar with a zip tie win point mech and then have to deal with a team arguing ā€œYou touched our bar so we couldn’t hangā€ even if they were at the opposite end of the field at the time.

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I think it would be interesting if the if the elevation was 5 points a letter for each robot. An ā€˜A’ would be 5 points and a ā€˜J’ would be 50.

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I like this idea a lot. So many matches have only one team that hangs A and gets the full 20 points. I would love to see points be given independently and not based on other teams. Especially with the newer low-scoring games, this would add a huge emphasis on the hang.

I would also love to see how this changes skills, seeing as hanging isn’t very beneficial right now in terms of time per point. This could change that because 50 points is a lot. There would also probably be more fast hang mechanisms that would help out in skills.

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Great idea! I think an official thread like this for rules seen as unfair or not right would be great. I’m sure that lots of people would love to justify the rule or violation they are backing or opposing. Not many of the rules put in would be used or taken out of course, but it would be great to get community feedback.

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Another great idea. rn it feels like the end of every match is just a race to get away from that area of the field. Would be cool to see a change to this rule.

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2 llamas in the arena to randomly mess up our autons and occassionaly spit in your face when you violate a rule

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honestly could be fun. My auton never works anyway so this would definitely benefit me. :rofl:

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I think that changes to double zoning like making it so that you are only double zoning when 2 robots are just both touching tiles on the same side (or at least breaking the plane of the edge of the tile) would definitely give more of an incentive to descoring, and elevation tiers being more points/not relative to other robots/with better tie breakers (e.g. 2 a tiers is less than an a and a b tier by making the 2 a tiers each 15 points instead of 20) would really put more importance on elevation, which are both good for unique robots and strategy, and also it seems that descoring is really unfair with the current rules (you can just touch the bar to un-double zone) and elevation is extremely undervalued (you can get 20 points with just a tier so there is no need to go higher).

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Engineering is about precision, I would ask that 3 kiloliters of water be introduce into the field through the vertical elevation bar of both alliances in last 10 seconds of match.

Seems to be this is the best addition to the current game manual that should continue for next 25 years without changing any of the game elements or field elements.

what could go wrong?

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Agreed. I’ve had it called on me so many times against teams who literally didn’t have an elevation at all. It is a really silly rule imo. I made a thread about this rule a few months ago because it allows the opposing team to push all of the triballs on their side through that lane and you aren’t allowed to stop them because you would be touching one of the protected bars. That rule could have used a couple more hours in the oven

I would it if they changed the ruling of how triballs are scored. This game is built a lot off of luck and this is one reason why. Not sure what the new way to score triballs would be, but we could think of something. Possibly change it to one corner? All the time teams lose because the triball wouldn’t go in correctly.

There is a good reason this is not the case. It removes any grey area. (grey area as in how can you definitively say you were or weren’t elevating) Teams could simply start using ā€œOh! we were trying to elevate!!!ā€ as an excuse to penalize the opponent.

It is much better that the potential <SG11> offender knows that they will be penalized, then to get unfairly penalized by a team that wasn’t really trying to elevate, but is saying they were. (since a team knows they would get penalized no matter what, they will just, not get penalized)

Sure, the rule is annoying, I agree.

What matters is what we do about it. For our team, we make sure we are far away from our opponents’ elevation bars during the last 15 seconds.

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Q&A 1857 is (imo) a terrible ruling and it killed a lot of team’s designs. The requirement that a robot shouldn’t be hindered by an ā€œuninformed observerā€ introducing a match load is so antithetical to the idea of a matchload - a strategic introduction a game object by a team. The lack of regular matchloading in Vex U was already annoying enough but this change made it even worse, especially how far into the season it came.

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I think that over under is a very fun and well thought out game, so I wouldn’t change much. Something that could make the game better would be is if your scoring side was on the same side as the opposing alliance net, sort of like spin up. It would make it a much more back-and-forth game, as match loading would be altered drastically.

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I don’t think llamas can swim very well…

Anyways,

Yes, I would love switching the offensive zones (though they might need a name change). This would change up a lot of tactics, and especially make our SkillsUSA challenges harder and less boring. However, I don’t think matchloading for regular matches would be altered very much, as most of the triballs end up in a goal anyways.

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Well, this is a more general idea, but what about an official sizing box instead of a square? Inspection would be a lot quicker and more accurate.
(We use the robosource crate to check ours, but a VRC legal one would be nice)

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At first I thought that these would probably be annoying to store between competitions… but then I realized…

It’s a box. :man_facepalming:

I could – like – just put stuff in it.

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Or keep the current thing but just have the highest hang be 50 points instead of 20. :person_shrugging: