Rapid Load benefit during Teamwork Matches

Just curious if teams will actually care to rapid load during teamwork challenge matches if the passing bonus multiplier doesn’t apply towards those balls when scored? Seems as though you’d be better off continuing to pass and shoot from the loading station…assuming you’ve cleared some switches and are getting said bonuses.

It really is not that useful, and in my opinion, should only be used when there is not enough time to make another pass/passes. It should really only be used in the last 5 seconds of the match for at most 5 extra points.

1 Like

Early season I did see someone suggest a strategy that could use rapid loading.
You get into a really good rhythm with your alliance and just score in one goal, then use rapid load to flip the 3 other switches.
With 2 shot catapults, I don’t think it will be used however.

Oh, that does make sense!

1 Like

Not a bad idea. I might actually use that strat during local competitions!

1 Like