The times in the template do not matter, and you shouldn’t change the template parameters. The field control will automatically start and stop the auton and driver. I believe the times are just a safety so it ends after sometime even if not plugged in to field control.
If you have 8 different autonomous, you might want to make some sort of selection system so you can choose them before a match and not need to download each routine before a match. To start and stop it within the template you will need a field control simulator:
We’ll be at the Rick Hansen competition as well, so if you have any questions or need to borrow a field control feel free to drop by our pits (472A) and I’ll try my best to help.
These are not used at all with the cortex and VEXnet, they are remnants of the old crystal radio control. I usually delete them so as not to cause confusion.
This changes the download to “competition” in the “Robot->Vex communication mode” menu automatically.
I also program an unused button (7L) to run the autonomous mode that is selected so that I can run it as a test whenever, and I turn the controller off to abort any autonomous, any time (including during a match).
At our last competition we had one of our alliance members program their autonomous to just go forward and push the big balls into the other alliances robot and disrupt their auton. they then made sure that when their robot was about to enter the opposing starting tile they turned their cortex off to prevent the robot from being DQ’d. The head judge there said it was legal, and it made us win autonomous. Karthik, if you read this, please clarify.
Per <SG6>, robots that cross the plane of their opponents starting tile in autonomous are not disqualified, rather disabled for the remainder of the match:
Furthermore, robots are not subject to pinning rules in the Autonomous period, per <SG3>:
Edit: Forgot this the first time, but also keep in mind that your robot will still be disabled if it crosses your opponent’s starting tile either accidentally or as a result of another robot (e.g. being pushed), so be extra careful when undertaking this kind of strategy. Although, experience tells me that if all four of the hanging zone large balls are in one corner of the field, it’s pretty hard to move anywhere.