Red highlighting when transferring code

Okay, so I am having issues when transferring my code to vexcode from VCS. Every “vex” is highlighted, as well as the tilde at the top. Also, is there a template for where to put driver control and autonomous code? Thanks!

Summary

// VEX V5 C++ Project
#include
#include
using namespace vex;

//#region config_globals
vex::brain Brain;
vex::motor back_right_motor(vex::PORT1, vex::gearSetting::ratio18_1, true);
vex::motor back_left_motor(vex::PORT10, vex::gearSetting::ratio18_1, false);
vex::motor front_right_motor(vex::PORT11, vex::gearSetting::ratio18_1, true);
vex::motor front_left_motor(vex::PORT20, vex::gearSetting::ratio18_1, false);
vex::motor intake_arm_mover(vex::PORT5, vex::gearSetting::ratio36_1, false);
vex::motor intake_left(vex::PORT12, vex::gearSetting::ratio18_1, false);
vex::motor intake_right(vex::PORT9, vex::gearSetting::ratio18_1, false);
vex::motor tray_mover(vex::PORT16, vex::gearSetting::ratio36_1, false);
vex::controller con(vex::controllerType::primary);
//#endregion config_globals

int main(void) {
//Setting the speed of the intake rollers and the arms holding the intake rollers
int intakeleftSpeedPCT = 100;
int intakerightSpeedPCT = 100;
int intakearmSpeedPCT = 50;
int traymoverSpeedPCT = 25;
while(true) {
if(con.ButtonL1.pressing()) {
intake_left.spin(directionType::fwd, intakeleftSpeedPCT, velocityUnits::pct);
}
else if (con.ButtonL2.pressing()) {
intake_left.spin(directionType::rev,intakeleftSpeedPCT, velocityUnits::pct);
}
else {
intake_left.stop(brakeType::brake);
}
if(con.ButtonL1.pressing()) {
intake_right.spin(directionType::rev, intakerightSpeedPCT, velocityUnits::pct);
}
else if (con.ButtonL2.pressing()) {
intake_right.spin(directionType::fwd,intakerightSpeedPCT, velocityUnits::pct);
}
else {
intake_right.stop(brakeType::brake);
}
if(con.ButtonUp.pressing()) {
intake_arm_mover.spin(directionType::fwd, intakearmSpeedPCT, velocityUnits::pct);
}
else if (con.ButtonDown.pressing()) {
intake_arm_mover.spin(directionType::rev,intakearmSpeedPCT, velocityUnits::pct);
}
else {
intake_arm_mover.stop(brakeType::brake);
}
if(con.ButtonLeft.pressing()) {
tray_mover.spin(directionType::fwd, traymoverSpeedPCT, velocityUnits::pct);
}
else if (con.ButtonRight.pressing()) {
tray_mover.spin(directionType::rev,traymoverSpeedPCT, velocityUnits::pct);
}
else {
tray_mover.stop(brakeType::brake);
}
//Get the raw sums of the X and Y joystick axes
double front_left = (double)(con.Axis3.position(pct) + con.Axis4.position(pct));
double back_left = (double)(con.Axis3.position(pct) - con.Axis4.position(pct));
double front_right = (double)(con.Axis3.position(pct) - con.Axis4.position(pct));
double back_right = (double)(con.Axis3.position(pct) + con.Axis4.position(pct));

    //Find the largest possible sum of X and Y
    double max_raw_sum = (double)(abs(con.Axis3.position(pct)) + abs(con.Axis4.position(pct)));
    
    //Find the largest joystick value
    double max_XYstick_value = (double)(std::max(abs(con.Axis3.position(pct)),abs(con.Axis4.position(pct))));
    
    //The largest sum will be scaled down to the largest joystick value, and the others will be
    //scaled by the same amount to preserve directionality
    if (max_raw_sum != 0) {
        front_left  = front_left / max_raw_sum * max_XYstick_value;
        back_left   = back_left / max_raw_sum * max_XYstick_value;
        front_right = front_right / max_raw_sum * max_XYstick_value;
        back_right  = back_right / max_raw_sum * max_XYstick_value;
    }
    
    //Now to consider rotation
    //Naively add the rotational axis
    front_left  = front_left  + con.Axis1.position(pct);
    back_left   = back_left   + con.Axis1.position(pct);
    front_right = front_right - con.Axis1.position(pct);
    back_right  = back_right  - con.Axis1.position(pct);
    
    //What is the largest sum, or is 100 larger?
    max_raw_sum = std::max(std::abs(front_left),std::max(std::abs(back_left),std::max(std::abs(front_right),std::max(std::abs(back_right),100.0))));
    
    //Scale everything down by the factor that makes the largest only 100, if it was over
    front_left  = front_left  / max_raw_sum * 100.0;
    back_left   = back_left   / max_raw_sum * 100.0;
    front_right = front_right / max_raw_sum * 100.0;
    back_right  = back_right  / max_raw_sum * 100.0;
    
    //Write the manipulated values out to the motors
     front_left_motor.spin(fwd,front_left, velocityUnits::pct);
      back_left_motor.spin(fwd,back_left,  velocityUnits::pct);
    front_right_motor.spin(fwd,front_right,velocityUnits::pct);
     back_right_motor.spin(fwd,back_right, velocityUnits::pct);
}

}

Ok, finally got it to recognize vex by putting it under vex.h

My issue now is how is it putting errors in the holonomic code @John_TYler put out. I put the errors vexcode highlights in quotation marks:

Summary

// ---- START VEXCODE CONFIGURED DEVICES ----

// ---- END VEXCODE CONFIGURED DEVICES ----

#include “vex.h”

using namespace vex;

//#region config_globals
vex::brain Brain;
vex::motor back_right_motor(vex::PORT1, vex::gearSetting::ratio18_1, true);
vex::motor back_left_motor(vex::PORT10, vex::gearSetting::ratio18_1, false);
vex::motor front_right_motor(vex::PORT11, vex::gearSetting::ratio18_1, true);
vex::motor front_left_motor(vex::PORT20, vex::gearSetting::ratio18_1, false);
vex::motor intake_arm_mover(vex::PORT5, vex::gearSetting::ratio36_1, false);
vex::motor intake_left(vex::PORT12, vex::gearSetting::ratio18_1, false);
vex::motor intake_right(vex::PORT9, vex::gearSetting::ratio18_1, false);
vex::motor tray_mover(vex::PORT16, vex::gearSetting::ratio36_1, false);
vex::controller con(vex::controllerType::primary);
//#endregion config_globals

int main() {

// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
//Setting the speed of the intake rollers and the arms holding the intake rollers
int intakeleftSpeedPCT = 100;
int intakerightSpeedPCT = 100;
int intakearmSpeedPCT = 100;
int traymoverSpeedPCT = 35;
while(true) {
if(con.ButtonL1.pressing()) {
intake_left.spin(directionType::fwd, intakeleftSpeedPCT, velocityUnits::pct);
}
else if (con.ButtonL2.pressing()) {
intake_left.spin(directionType::rev,intakeleftSpeedPCT, velocityUnits::pct);
}
else {
intake_left.stop(brakeType::brake);
}
if(con.ButtonL1.pressing()) {
intake_right.spin(directionType::rev, intakerightSpeedPCT, velocityUnits::pct);
}
else if (con.ButtonL2.pressing()) {
intake_right.spin(directionType::fwd,intakerightSpeedPCT, velocityUnits::pct);
}
else {
intake_right.stop(brakeType::brake);
}
if(con.ButtonUp.pressing()) {
intake_arm_mover.spin(directionType::fwd, intakearmSpeedPCT, velocityUnits::pct);
}
else if (con.ButtonDown.pressing()) {
intake_arm_mover.spin(directionType::rev,intakearmSpeedPCT, velocityUnits::pct);
}
else {
intake_arm_mover.stop(brakeType::brake);
}
if(con.ButtonLeft.pressing()) {
tray_mover.spin(directionType::fwd, traymoverSpeedPCT, velocityUnits::pct);
}
else if (con.ButtonRight.pressing()) {
tray_mover.spin(directionType::rev,traymoverSpeedPCT, velocityUnits::pct);
}
else {
tray_mover.stop(brakeType::brake);
}
//Get the raw sums of the X and Y joystick axes
double front_left = (double)(con.Axis3.position(pct) + con.Axis4.position(pct));
double back_left = (double)(con.Axis3.position(pct) - con.Axis4.position(pct));
double front_right = (double)(con.Axis3.position(pct) - con.Axis4.position(pct));
double back_right = (double)(con.Axis3.position(pct) + con.Axis4.position(pct));

    //Find the largest possible sum of X and Y
    double max_raw_sum = (double)(abs(con.Axis3.position(pct)) + abs(con.Axis4.position(pct)));
    
    //Find the largest joystick value
    double max_XYstick_value = (double)(std::max(abs(con.Axis3.position(pct)),abs(con.Axis4.position(pct))));
    
    //The largest sum will be scaled down to the largest joystick value, and the others will be
    //scaled by the same amount to preserve directionality
    if (max_raw_sum != 0) {
        front_left  = front_left / max_raw_sum * max_XYstick_value;
        back_left   = back_left / max_raw_sum * max_XYstick_value;
        front_right = front_right / max_raw_sum * max_XYstick_value;
        back_right  = back_right / max_raw_sum * max_XYstick_value;
    }
    
    //Now to consider rotation
    //Naively add the rotational axis
    front_left  = front_left  + con.Axis1.position(pct);
    back_left   = back_left   + con.Axis1.position(pct);
    front_right = front_right - con.Axis1.position(pct);
    back_right  = back_right  - con.Axis1.position(pct);
    
    //What is the largest sum, or is 100 larger?
    max_raw_sum = std::max(std::abs(front_left),"std"::max(std::abs(back_left),"std"::max(std::abs(front_right),"std"::max(std::abs(back_right),100.0))));
    
    //Scale everything down by the factor that makes the largest only 100, if it was over
    front_left  = front_left  / max_raw_sum * 100.0;
    back_left   = back_left   / max_raw_sum * 100.0;
    front_right = front_right / max_raw_sum * 100.0;
    back_right  = back_right  / max_raw_sum * 100.0;
    
    //Write the manipulated values out to the motors
     front_left_motor.spin(fwd,front_left, velocityUnits::pct);
      back_left_motor.spin(fwd,back_left,  velocityUnits::pct);
    front_right_motor.spin(fwd,front_right,velocityUnits::pct);
     back_right_motor.spin(fwd,back_right, velocityUnits::pct);
}

}

vex::task::"sleep"(20); //Sleep the task for a short amount of time to prevent wasted resources. 

“}”
“}”

“}”

The “std” at the bottom, and the “sleep” and the ending brackets

1 Like

It’s putting errors in the code you copied because you took out the #include statements that make them work.

Ok, thanks! (20chars)