Would there happen to be the math for the S-Curves already laid out in VEXcode. Thanks
I don’t know much about vexcode but if it’s not inbuilt there you could definitely make your own implementation. A small bit of time googling led me to this link which seems to have some good resources on both S-curves and Splines.
Thank you for the link - I could only find articles on VEX Pros so this will be useful. Thanks
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