I don’t think so. You already have an opportunity for scoring bonus points in autonomous (scoring the most points), I don’t see why it would be necessary. I believe the parking bonus is only for Driver-Controlled time period. Although I hadn’t even thought of this question and I am curious to find out the official answer.
I agree and disagree. Lengthening the autonomous portion will make it more challenging which is good! It can help distinguish the difference between the good teams and the REALLY good teams. It would also require better autonomous programs which will make the events that much more intense. But interacting with other robots is really important too. The skill of the driver is important AND you can still have amazing programs for the driving portion as well. Not to mention how difficult it would be for beginning teams to start participating in VEX competitions, VEX is really starting to expand.
Hey does anybody know what would happen if a sack is partially within both the red and blue trough, or partially within both the red and blue high goal? I have searched the manual and I couldn’t find any rule stating what would happen if a sack is partially within two goals. Would it not be considered scored, like the 20" goals in gateway? It is my understanding that it would be scored twice although that could lead to more conflicts. I see a update in the manual coming…
getting a bag perched on that plexiglass shield between the two high goals is going to be a tough challenge, i don’t think we have to worry about that being scored in both.
As to the previous complaint about the shortened time, I’m with you on that but i figure they are hoping to get more teams involved which either means more days of competition or shorter matches. For those of us who love to program, we still have programming skills which surprisingly few teams even try in the first place.
For people who decry this game, I think it’s a great game, i especially like that to go under the troughs robots are actually going to have to build smaller robots, but that shorter size isn’t a design constraint for everyone. All in all this game is going to lead to some pretty fierce battles come worlds, and everyone likes the intense matches.
As much as we all dislike the name, A petition would do nothing. Besides the game is actually very well designed, yes the objectives are simple, but the game does seem very fun.
This part as in every game is very important, however, There has never been such a scoring element that was so “free forming” this will make it difficult for teams to design due to the non-ridged part of the sacks.
Just because you don’t think its not going to be doesn’t mean the rest of us do. I really like this game no matter how “simple” (I use this phrase lightly) it is. It goes back to the design, so much to learn.