Don’t get me wrong here, but I actually like the venue with light coming in (I am biased, I work in a room with floor to ceiling southern facing windows).
Lighting situations will vary from venue to venue. This may be an extreme, or maybe not. The goal is for students to learn about the limitations of the components they are using and the range of environments in which they will operate. For example, cars operate from -40 F below to above 120 F…
No where in the Game Manual does it specify the lighting environments for competition. Anecdotally, we know from past competition seasons that sensors can be difficult to use in different venues. As others have mentioned, considering alternative solutions is worth it, so on competition day, you might have to implement a different plan quickly.
I know my MS team was considering light sensor for ball detection in intake as a possibility, but there was a lot of variability , but a limit switch appeared to them a better solution. I am sure if they failed with one, they would go back to the other because it was part of their list of what is possible.
Glad you are moving up to Worlds, I would not put too much salt on the EP. Worlds had issues with fields during Skyrise, but by the time they figured it out, they could not change the environment since too many teams had been impacted by it as a flaw.