I’ve been thinking about what scoring elements and methods could be used in next year’s game that would be interesting and new.
I can only think of a few that haven’t already been used.
What would like to see/compete with?
Here are scoring objects used in passed VRC games.
Check out the animation online challenge, they have a whole bunch of neat ideas.
Particularly these ones: Jewel Jackpot Barricade Tetra Hill Binary Breakdown
I only looked at the ones from this year and last year.
It might be interesting to have robots be the scoring objects. Have different platforms, bars, and such, and have a longer autonomous. That way, teams have to deal with ~a lot~ of uncertainty e.g. is another robot already hanging from this bar? Plus, we’d see more defense.
I’ve actually been telling my team for a couple months now that I think an obstacle course would be interesting. The closest we’ve had to an obstacle course would be the obstacles in Toss Up. I think it would be interesting to have the obstacles be the focus though. Maybe some teams would actually use wheel legs! Not sure how such a game would be scored though.
I do not think that the objects have to be new, the balls from this year are very similar to the balls in Clean Sweep , though it would be cool to have something new.
Robotic badminton! Keep rallying with your alliance for bragging rights (or for a few points, although that’s a bit hard to keep track of)!
I want them to mix up the starting tiles so that each bot starts right next to their opponent or something like that.
That would certainly be interesting. Would the alliance stations still be together or would they be separate for each team? In other words, would teams on the same alliance still stand together?
This is just a thought, but maybe a sorting game? You get different shapes, representing a certain value, and you need to sort them into a line as quickly as possible. It would be more of a programming-side learning experience, with different types of sorting algorithms, but would also involve designing around various shapes and maximizing speed.