Scouting Sheet

Hi there, I was just wondering of anyone had a scouting sheet that we could use. We’ve had multiple scouting sheets in the past, but none of them have really worked well. If no one has one, or no one is willing to post one on here, what are at least some criteria that you guys have on your scouting sheet?

Thanks guys!

I am working on a scouting mobile app for this years competition. My team used one at worlds this year that I designed and it worked really well. I will post updates on it as the summer progresses and I have free time to work on it.

@brad4478 Is the app you used this year still on google play store

My team liked google sheets … honestly your gut and the eye test will often serve you pretty well, but if you have to pick late in alliance selection, make sure to have some teams in mind that can compliment your bot and driving style.

@theone1728 Do you have the google sheets you guys used

I will share my app and sheets as they are made

@Sgarg14 no I don’t sadly its been 2+ years since I competed, but I mean our categories were very specific based upon how our bot did in key game mechanics relative to all the other competition which changed based upon the live conditions of our bot, driving performance, auton, and necessary tuning. So identify what your bot is good at, develop a game strategy that works well for your bot, driving, and programming abilities, and identify other teams that can carry out the game mechanics needed for your strategy to be effective. Honestly you have a bunch of categories that work for one style of play but might be completely irrelevant for your strategy, and often your strategy will be fluid.

@9594M made a Google Sheet for scouting for Worlds. It included a lot of info that would carry over from year to year.

Edit: Here are the links to the scouting sheet and the thread about it.

I’ve seen several scouts with sheets similar to this, but I can only see 3 fields I would put onto my own scouting sheet (preload speed and max stack height). The other fields (skills and season averages) are only accurate if the robot hasn’t changed throughout the season and the oppositions have remained a similar skill level.

Take my team for example. We qualified for Worlds through NZ’s skills (Worlds spots for teams already qualified get passed down the skills list), so we have a fairly high skills ranking and low season averages, simply because the robot could quickly do mobile goals, but only stack 4 high.

My school prefers to use a quick “watch a match and rate the team” scouting. We had fields (auton, mogo, cones, loader, driver, overall) which were rated out of 10. This was easy to use and was relevant to the current competition, not taking into account any previous competitions.