We can’t pick up and continually possess big balls, but we can quickly push them over the rails (from middle to stash zone or reverse) and “roll” them to the top of the stash goals in 2 seconds.
We have a winch mechanism designed and built already, geared 1:5 powered by a 393 motor and with a ratchet function. We’ve also thought about a shovel on the back of the robot for quick big ball movement. Any thoughts?
A tip for teams doing this: Using a potentiometer and a proportional control can greatly extend the time from gripping until burnout on a motor. I did this for a demo clawbot, and it could hold things for probably ~1 minute (or more) before burnout.
I was just about to suggest something similar. We used a limit switch one year on a claw and some code that cut down the motor power when pushed. Slap it on one of the appendages of the claw and the motor will last a lot longer.
A power level of 20-25 is the “safe” level we usually use. Regardless, it’s best to use 0 power and have rubber bands do constant holding if such is necessary.
You (and/or the OP) might want to use that motor to control a flip-down fork to pick up big balls rather than a claw. It would be able to hold the ball without stalling out your motor.
You could also use the 2-motor side-rollers intake with high rollers for big balls, as this seems to be effective for most teams.
I prefer a 2 motor arm, and a 6 motor drive base. But that’s me. But your post had no indication of what to do with the one remaining motor and that is what this thread is about.
Some teams have 4 omni wheels with a sideways middle omni for sideways movement. I have seen this being used reliably and effectively in the past. However this might be in the way of going over the bump.
I don’t think strafing would really have many practical uses in this game as far as maneuvering goes. We use a small traction wheel in between two of our omnis, so getting over the bump is extremely easy.