My teams have been working on a prototype that would go underneath the stars and flip them over the fence with some sort of pneumatic systems. Is anyone else working on a similar idea or have any better ideas for scoring objects?
If you can consistently get under the stars quickly, it’s a great idea but there’s a high chance that you might just end up pushing the stars away… I need to do some tests with how easy it is to get a flipper under a star…
The problem I have with using pneumatics is that you will not have very many shots available. To shoot a star to the far zone, I am thinking you will need 4 pistons. With only 2 reservoirs, you are only going to get about 10 shots and every shot is going to shoot lower than the last did.
That was one thing that we were thinking about, it is going to be hard to do a flipper design that can flip the star at any angle because of the weird geometric shape.