Alright everyone… I have a competition on Saturday, so I might as well share some things about this past game manual update. If you’ve been living under a rock, on December 7th, the GDC updated the Tipping Point game manual, with two major things added to it. The first one talked about SG3, but this one has been recently solved. Link talking about that and part of SG7 is here.
But let’s talk about the second thing, updating Hoarding, Possession, and SG7.
Let’s get some definitions out of the way.
“Possession – A Robot is considered to be in Possession of a Mobile Goal if the Robot is carrying,holding or controlling the movement of a Mobile Goal such that if the Robot changes direction, the Mobile Goal will move with the Robot. Therefore, pushing / plowing Mobile Goals is not considered Possession, however a Robot using concave portions to control the movement of Mobile Goals isconsidered Possession.”
“SG7: Hoarding of Mobile Goals is limited. Robots may not Hoard more than one (1) Mobile Goal at once. Minor violations of this rule that do not affect the Match will result in a warning. Match Affecting offenses will result in a Disqualification. Teams that receive multiple warnings may also receive a Disqualification at the Head Referee’s discretion.”
So far this is normal. I’ve talked to pass teammates of mine and VEX veterans in our group, and this has been shown depending on what Scoring Object(s) is/are important. Until about the definition of hoarding…
“Hoarding – A Robot is considered to be Hoarding a Mobile Goal if it is actively blocking an opposing Robot’s access to a Mobile Goal without directly Possessing it, such as by expanding horizontally across a portion of the field.”
If you’re wondering what’s the problem of that, this makes this possible: (this is an exaggeration)
…
Yeah this is going to be a thing now.
I believe @Jon_Jack officially called dubbed this term “ramp camping” so this is what I will call it from now on.
So basically, from the photo, the robot currently “possesses” almost all mobile goals minus the blue alliance goal in the corner. Which is why “ramp camping” is possible. Maybe the GDC will probably update this to make this strategy illegal, but this will probably be active for the next few months.
So the question is what can we do counter this?
Let’s see a few scenarios about this with four major factors:
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Even Strength
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One robot has the ability to ramp camp. Let’s call them in the Red Alliance
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The Blue alliance has no robots with an intake, making both of them mogo robots (This will become important later.)
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The red alliance has more mobile goals than the blue alliance
These match scenarios will be highly competitive with the intent that the other robot in the red alliance will try to grab the neutral goals during autonomous, and play defense during the driver control period. The robot that can Ramp Camp simply has to grab as many mobile goals as they can possibly grab and do some “ramp camping” up until the last 30 seconds. Then, “for giggles”, they can just park on the platform or just place a few goals in the platform to make there is no chance for the blue alliance can’t win.
The Blue alliance can’t do anything about it, as they can only grab as many goals before the “ramp camp” robot takes them all, and even them, they have to worry about the other robot pinning at least one robot back and forth. Even with the probability that the blue alliance are down one mobile goal, they’d still have to worry about platforming each goal and at least one robot to it, which is hard enough on it’s own.
I could really go on about the problems the Blue alliance has to face during all of this, so let’s just talk about it. Ramp Camping can be effective as shown, and from what I base from the few competitions that I’ve participated in, the majority of robots are mogo-only robots.
When I first saw this, I originally thought that there wasn’t anyway to counter this. But hey, I wouldn’t be typing this for an hour if I didn’t have a solution. (Note: this was also talked about in the forum page I linked earlier, so go check it out.)
It was Jon_Jack that made this quote that made me explore this further:
Oh yeah, it’s time to talk about those little things in the ground that no one uses!
So we know that having a ring in the alliance pole or the neutral bottom poles count for 3 points. Having two rings makes it 6 points, 3 rings makes it 9, and you see where I’m going with this. If the Blue alliance, in this case, has at least one robot with a ring intake, the Blue Alliance has a chance to win. Let’s get the same scenario going, but with that changed factor:
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Even Strength
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One robot has the ability to ramp camp. Let’s call them in the Red Alliance
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At least one robot has a ring intake
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The red alliance has more mobile goals than the blue alliance
I would tell the math about this but Jon_Jack actually did before I had the chance to.
If the blue alliance was down 4-3 mobile goals:
If you were down 5-2, which on paper it’s possible, but theoretically hard to create, then you would have to have at least two ring-intake-robots that can make 20 rings for 60 points, double parking with both goals on hand for a 180 (goals in zone included), and a toss-up for autonomous. Again, not easy, but doable.
With all of this, I hope people can actually see the importance of rings, and how special they can actually be now. And hey, who knows, maybe I wrote this all for nothing, but it’s at least a solution for now.
(I’d like to quickly credit @9MotorGang and @Jon_Jack from the forum I linked earlier. Go check them out and give them some love!)