Photos: http://www.hydrarobotics.com/vex.html
Theoretical Strategy/Mindset: Looking at past games, We focus on being as disruptive as possible. We use our sideways intake ability to quickly grab wall sacks and trough sacks. We also use this ability to spread out the sacks in our trough to slow opposing de-score, reduce overflow, and to quickly de-score/re-score. To avoid tempo loss, we target the wall sacks while traveling to the goals. Then, to win the edge, we target the “neutral” trough sacks.
Actual Strategy/Mindset: In competition, we faced major connection problems. In all honesty, we have no clue what causes our connection issues([https://vexforum.com/t/connection-issues/22672/1). So, we focused on grabbing the bonus sack on the left side of the field under the trough in autonomous and used our pre-loads to quickly secure 50 points in the high goal. Connection got so bad that was usually as much as we got done. If we did survive a bit longer, we were able to de-score a few sacks and park. With strategic alliance selection and game play, we were captains of the 6th rank alliance and advanced to the finals, where we eventually lost due to connection failures.
Specs:
Drivetrain
-Holonomic (mecanum)
-Lowered Drive
-Geared 1:1 (ignoring holonomic properties) on four 393 motors in high torque
Lift
-Offset Reverse double 4 bar (angle gets less steep as it raises)
-four 393 motors
-Geared 5:1 torque
-elastic assistance
Intake
-Side rollers with standoffs & non slip pad
-geared 1:1
-Elastic powered expansion
-Elastic powered deceleration + padding
Sensors
- 4 encoders
- 2 line followers
Abilities
-Sideways intake: Can strafe and grab without backing up
-Holonomic: Omni-Directional Drive
-Vacuum: Any offset sack gets pushed towards the center of the intake
-High goal score: Reaches 35"
-Doesn’t stall when pushed
-Usually holds 2-4 sacks; Can Hold 6 using pre-loads
-Doesn’t tip with interference when lift is up and driving
-Expands at the start of the match
Feel free to leave Questions, Comments, and Advice](https://vexforum.com/t/connection-issues/22672/1). So, we focused on grabbing the bonus sack on the left side of the field under the trough in autonomous and used our pre-loads to quickly secure 50 points in the high goal. Connection got so bad that was usually as much as we got done. If we did survive a bit longer, we were able to de-score a few sacks and park. With strategic alliance selection and game play, we were captains of the 6th rank alliance and advanced to the finals, where we eventually lost due to connection failures.)