6/9/13 Update is up. Includes:
-More in-depth Tactics & Strategy section
-Detailed occurrences while programming
-Close ups of (messy) wiring
Tactics & Strategy
now that summer has started, our weekly updates will start to break down. We dont have uniform meetings like we do during school. So because of this, Updates may be scattered and random for the next 2 or so months. I’ll update the forum accordingly however. However, we are holding an education meeting for our members on the 10th and 11th and a demonstration on the 28th. Expect updates!!
Thanks for the support guys!!
I never really saw the threat of damage. Due to newton’s third law, your opponent’s robot will experience the same force our robot would face. So really, as long as we maintain a good standard of engineering, bashing shouldn’t be a problem. As for the tipping over our robot, don’t you think that’s a bit problematic:confused:? There isn’t really anything you can tip yourself with. If you engineer a self tipping system, i would think that’s a waste of motors just to counter this one tactic. Another problem is going over the bump. If you initially have a bad center of gravity to tip yourself, raising the drive a few inches should cause even more problems. Of course you could engineer something to make your center of balance bad when you try to hang, but that’s even more complexity and uncertainty just to counter a tactic your not guaranteed to see.
But lets say you do develop a good way to tip yourself and your drivers have the skill to pull it off, we could just build onto our counterweight accordingly to cover more volume. We could also inhibit the movements of each other in a push fight. This becomes even more probable if you guys decide to gear up your drive or if you don’t use mecanum wheels. Another thing we were thinking about doing is placing ramps along he side of our robot. By doing this, any robot who tries pushing us, will start driving up a slight incline. With this incline, vector forces are broken up, beneficial friction increases, and thus we are harder to push around. in this case, if you drive up our incline, your hanging system would naturally tip away from the hanging bar. The angle wont be significant enough to tip any robot, but the slight angle will be enough to disrupt a 48 inch long system. Unless you decide to use more motors towards articulating your hanging system, it should be very difficult to hang. If you do decide to devote more motors to your hanging system, your bucky ball strategy could be jeopardized to the point that hanging is no longer a threat. But of course, we aren’t guaranteed to use this strategy. If our hanging mechanism goes out well, we can always fight fire with fire. But of course, the dragon always wins the firefight ;)
if you do pull it off though, i think we would be Dqed. We would then count as a robot contacting a robot attempting to hang.
We are unworthy of your flattery:o. Though we did develop a strategy before we developed a robot, we did create that one strategy after realizing how many points a double hang could be. in a 2 vs 1, we realized that if we prevent an opponent from hanging rather than out hanging them ourselves, we could develop a simpler robot which a simpler execution. Also, we realized we could branch this tactic from another tactic which occurs near the beginning of match play, making this an even more viable option