SG9 is not there to limit your creativity, but to challenge you to be MORE creative. In the real world you may have arbitrary constraints that may not make sense but exist nonetheless.
Ask yourself and your team, how can we be more successful, despite this constraint, than other teams. I don’t have any special insight to why the GDC made this choice, but it was not random. (Nor would I hold your breath that it will change.)
I agree saying that it makes it more of a challenge and that’s why it’s there. If you know how vex goes, a lot of things do not seem possible at first until someone else does it. Not meaning they can carry more than one cone legally but by being so fast and efficient it’ll seem like it would not matter.
At first I was really disappointed that SG9 excited and was planning to start a similar thread, but the more I think about it the more I agree that more capacity would go too quickly and be too focused on hoarding.
I really would still rather see a limit of 2-3, but it doesn’t ruin the game for me anymore.
If there was no possession limit in NbN then the field would be cleared 15 seconds into driver control every match. I think that the one cone possession limit will actually make the game a lot more interesting.
I foreThe possession limit is to encourage people getting a goal and making a means of carrying it around. Unfortunately the mobile goals are in places that you need to knock a cone out of the way first.
I foresee an amalgam of team 62 and 44 robots from two different seasons. I think that will be the design to beat.
For me, personally, I don’t get caught up in what I think the game should be. Engineering is solving problems given the constraints at hand. The GDC has given us the problem and the constraints. I realize that this exercise in making the case against SG9 is just speculation. But the game rules are NOT going to change, no matter how hard some may want that to happen. Good Luck and have fun.
so I posted this, but it got double posted, then I deleted the first post but now both posts are gone, so take 2!
I don’t think SG9 is designed to limit the amount cones a robot carries/controls, it’s designed to limit how the cones are carried and controlled. think about it, every year there’s some sort of challenge that you don’t need to overcome to play the game but is designed so that you have to overcome to be competitive at a higher level. Last season it was hanging (though in the end that ended up only being good for skills IMO), before that, lifting, before that the skyrise. This year you have to drag heaving mobile goals around the field to control more than 1 cone at a time. It’s something that you don’t have to do to play the game or even be competitive early season, but I think once we get later into the season it will be important.