The images are attached…
**
**
Please clarify your question and don’t say the entire question in the title next time.
From what I can assume what your question is that your mobile goal has a lot of play and randomness when clamping down. If that’s the case try to add angles on the sides and constraints for the mogo to prevent movement.
I would argue the opposite. This actually helps people know exactly what OP is trying to solve. Still, I think the title could be a bit shorter though, and has a bit of redundant info (put in question, not title) which doesn’t fit on the screen of some devices.
Something we did was add a screw to make sure it never goes too close to the clamping area, and then push it in the clamper as much as possible (so it always gets into the correct position).
Another reason could be the angle at which you are clamping. On our clamper, the robot picks mobile goals best when from the sides. Yours may be different, so you’ll have to adapt your driving skills to this.
If you are saying that it doesn’t work at all, then that might be an intake issue. Many winning teams’ robots has the chain go to 3 points, not 2 (tell me if you want me to elaborate, this isn’t a clear explanation, ik). That third point allows the ring to move straight down onto the mobile goal, which is why many robots score so smoothly.
Ex.
Is it just me or does every programmer I see who does drawings use Microsoft Paint?
One thing teams do is have theit mobile goal at an angle when clamped. This helps the ring get past the cap a bit easier with a hook design because of how the scoring works (these silicone caps are fun to design around).
I use powerpoint for my “CAD” of the robot. I should just learn an actual CAD program.
Remember to put your question in the question section, not the title. Its quite difficult to comprehend and is not cohesive. Other than that problem, you may want hard plastic or different metal claws