So, I was thinking (as you do), and I was thinking about how soooooo many of this years matches are literally decided in the first 15 seconds after auton, as showcased in this video (no hate to the teams who do this, given the chance, I would have done it myself, considering it is a pretty foolproof strategy to win). How can we solve this? Well, I think I have a solution.
Introducing… Time Attack mode! Basically, points INCREASE as the match goes on, meaning teams will have to change their strategies to maximize points while minimizing their opponent’s points.
So what’s different? A bulk possession rule. I imagine that this would cause teams to have to time their scoring properly, in a way such that you want to maximize your score, but also so your opponents would not be able to steal the game objects away from under your noses. This also prevents the aforementioned case of games being decided in the first 30 seconds, since it’s going to have to be a competitive game all throughout the 2 minutes for the scoring to be maximized.
Of course, this might be hard for referees to keep track of, but it’s just a concept, and I do not expect anyone to take it very seriously. I just think it would be cool to have a game where timing is REALLY important.
Also do keep in mind that what I have described is VERY vague. It is less of a detailed game concept and more of a mode concept, a sort of framework that future games might fit into or might not. Obviously the methods of scoring and scoring itself will change from game to game.