Tower Takeover Modifications for Early Scrimmages w/ V5 Clawbots

We had a great workshop and tower takeover Scrimmage over the past week with V5 clawbots. If you are doing something like this over the summer, we had a couple of modifications.

First, I would change the auto bonus to 2. The scores are so low that it made too big of a difference otherwise.

Second, blocks just had to be pushed onto the base of the towers to then have them placed in the towers at the end of the match. If two different colors were leaning on the tower, none were placed.

Finally, I would have let them put a cube in their color’s tower at some point… After auton would be good. Plenty of extra cubes.

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That is so interesting about auton. I have been assuming that the match scores would be very high for this game and that the auton bonus would be so insignificant that it could be sacrificed.

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So with clawbots on early season the scores are gonna be low, but as the season progresses and the bots get better the score is gonna get much larger.

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I agree that, during the end of the season, the auton bonus will be meaningless, and more about the extra 2 cubes.

However, I have been told that the V5 claw can hold a cube. But I’m sure it’s a tight fit.

I would mainly modify the “completely within” the corner rule to allow for better scoring via a snowplow tactic.

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I should have taken some video. The standard claw could pick up a cube fine, even for auton. But just one… And don’t turn really jerky…

Every time a team won auton that team took the match… Easily. It was good when the matches were a tie, about half the time.

The “flat cube” rule actually worked fine. They had some stacks that were 3 cubes high in the front goal.

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A good example to look at is Sky Rise or In the zone. At the begging of the season the scores were really low, but as the season progresses we started getting really high scores. You can’t really judge the game by playing it with clawbots.

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The point of this thread is: You CAN’T really play this game with Clawbots. Seeing every tower empty every time would be depressing and removes an important element from the game.

But for an unofficial summer scrimmage with a camp or something like that, you can get the kids going with some modifications.

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My school actually did robotless rounds to learn strategy. Each person was their own robot, and they took turns making specific moves such as “go forward, pick up purple cube, turn set cube down” they got 10 moves for the autonomous period and 30 moves for driver period. Automous was scripted and once they were made, they could not be changed whereas during driver they could change what they wanted to do on the fly.

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To be honest, I think the autonomous score is well-decided and shouldn’t change from its 6 points. If the score is so low where the 6 would create such a big of a difference (Which it should have an impact but not an extremely large one), then likely the teams need to work on their robots a little bit more so it scores quicker and faster. :slight_smile:

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The context here is a one week camp with people that have never used VEX before. And yes, adjust as you see fit!

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Ahhhhhhh
How did I skip through the name “clawbots” it was in the first sentence :joy:
My apologies, yeah that sounds like a cool experience for the teams, I love hearing about these things!

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i think part of it is just that they were using claw bots, which arent very efficient for this challenge? also why they couldnt score in the towers and instead had to lean cubes against them

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This does seem to be one of those games clawbots will really suck at.

Unlike Turning Point, when a slightly modified clawbot with an excellent driver (84359A) made it to the elimination rounds at States, and got a Skills score of 15 at a local tournament in February (which was how they qualified).

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