My team just spent 5 days on our tri-ball launcher and this is what it looks like, please post images of your tri-ball launcher on this discussion and, if you like, post feedback on my team’s or other teams tri-ball launchers.
Me looking for the picture:
Anyways, here are some pics from our cursed launcher (we plan on replacing it):
(Sorry for the bad quality, I was using them to make CAD renders for our notebook)
Our triball launcher is just a flywheel and a gear box, but it is extemely affective. Please reply if you want pics.
Please send pics @cashtheflash62
Also, I am sorry, I can’t get any pictures right now for I am about to leave the building I am working in right now
You could do a launcher, but I recommend only having an intake, and focusing on that and your drivetrain. The top teams don’t use their launchers, and we have been successful with only an intake.
I would still recommend having one for skills though.
“Top” teams. Unless your at a high school signature event, launchers are going to be used. I was watching a recent middle school signature event (can’t remember which but it was within the last month) and every match a launcher was so important in scoring. I 100% agree than you can be very successful without it but unless you are going for a crazy lift that you need that extra motor, you gotta have a shooter.
My first tournament, I did this. Do not do this for everything. You will not do good in skills (I was ranked 25/39 at my tournament when I did this.) A launcher is very important for skills.
Ok, thank you for the replies, I will look into what each of you said a contact my team about it and see if they like any of these new ideas.
Bro why no intake I’d honestly just go with fw, we are planning on doing a fw on a tiny little 4 bar with a descore bot
We’re in SkillsUSA. We don’t need an intake. The meta there is launch your triballs and push them under the goal.
Our launcher is great, getting legal plastic to replace the illegal prototype stuff, but other than that it’s great. ignore the fact that we’re rebuilding our robot, please.
We have a very fast flywheel. We find it very efficient, since we can match load more quickly. We used to have a triball launcher, but it wasn’t very efficient, so consider either making a flywheel, or making your launcher faster.
On our first gear ratio for our fly wheel, if we used a blue motor, theoretically if no twerk was needed it would have gone 29,400 rolls per minute.
For consistency I recommend a puncher as it is a lot more consistent than a flywheel, we switched from a flywheel to a puncher for programming skills and with the same run with minimal tweaks to the code gained 20 points. (We would use a puncher for matches but we can’t go under the bar with our puncher). If you are low on time or are having trouble getting your puncher to go fast I recommend a flywheel it is way easier
to build than a puncher. The flywheel took us a day to get working and the puncher took us 3 months ( that’s just because its our first time making a working puncher).
Also
How far did that shoot? We have our geared to go 3000 RPM and at 100% it still shoots out of the field.
Also, @4233XBen, I do like the idea of a puncher, I even tried to get my team to make one around 4 months ago, but there are only 2 other people on my team besides me and we were too busy because of everything we had to do to make up for the lack of numbers.
That is just what the math said for the gear ratios @4233XBen, a blue motor does not have enough twerk to spin our gear ratio, even a red motor had trouble with it.
Honestly if you want a good solid ratio and a intake (This is for if you have 5.5 watt motors) I’d do 24 (slip gear) to a 36 tooth gear on 200 RPM motors. This gives a total of 133.33333 RPM. And you would power it by a 11 watt motor on 1 side and a 5.5 watt motor on the other side. The other 5.5 watts could and should be used for an intake if you have a 6 motor drive.
Thank you for your feedback