I’m trying to make an auton selector using the program to make the buttons and the titles. Do you guys have any solutions how I can get the strings to be accessed in the other file and any other suggestions on how I can make an auton selector for the brain.
Code is below
Autons.cpp
char auton[] = " ";
//---------------------------------------------------------------------------//
// Neutral Goal //
void n(){
sixDrive.driveFor(forward, 10, inches);
wait(1, seconds);
sixDrive.driveFor(reverse, 10, inches);
}
//---------------------------------------------------------------------------//
// Left Side Options //
void lw(){
auton =+ "Left WP";
sixDrive.driveFor(forward, 10, inches);
wait(1, seconds);
sixDrive.driveFor(reverse, 10, inches);
}
void lc(){
auton =+ "Left C";
n();
}
//---------------------------------------------------------------------------//
// Right Side Options //
void rw(){
auton =+ "Right WP";
sixDrive.driveFor(forward, 10, inches);
wait(1, seconds);
sixDrive.driveFor(reverse, 10, inches);
}
void rc(){
auton =+ "Right C";
n();
}
GUI.cpp
int x = Brain.Screen.xPosition(); // get the x position of last touch of the screen
int y = Brain.Screen.yPosition(); // get the y position of last touch of the screen
int bvx = 0; // Button Variable X & Y will be used for the buttons so every time that
int bvy = 0; // the program draws a new button the X & Y values will be increased
int bvx1 = 0; // Button Variable X & Y will be used for the buttons so every time that
int bvy1 = 0; // the program draws a new button the X & Y values will be increased written a second time
//---------------------------------------------------------------------------//
// * IMPORTANT * THE BRAIN RANGES ARE 480 x 272 PIXELS * //
//---------------------------------------------------------------------------//
void drawButton(){
Brain.Screen.printAt(0,0,"0");
Brain.Screen.setFillColor( "#5dbede" );
Brain.Screen.drawRectangle(bvx, bvy, 50, 50);
wait(10, msec);
Brain.Screen.printAt(0,0, " %d ", bvx);
}
void drawGUI() {
bool lauton = false;
bool rauton = false;
Brain.Screen.printAt(190, 20, "Select Side"); // title for selecting the auton
//Brain.Screen.printAt(1, 200, "Auton Selected = %d ", leftAutonSelect);
//First Prints the Buttons for choosing the side
bvx = 100; // changes the x
bvy = 100; // and y for the position of the button
drawButton();
wait(10, msec);
// change
bvx1 = 280;
bvy1 = 100;
drawButton();
wait(10, msec);
if (x >= bvx && x <= bvx + 50 && y >= bvy && y <= bvy + 50){ // Checking to see where the brain screen was pressed
lauton = true;
}
if (x >= bvx1 && x <= bvx1 + 50 && y >= bvy1 && y <= bvy1 + 50){
rauton = true;
}
while(lauton == true){
rauton = false;
}
while(rauton == true){
lauton = false;
drawButton();
wait(10, msec);
}
}