Oh yeah. One thing. The people saying “just double park lol” don’t consider that the alliance doing turtling can very well do the same. With a 1 mogo disadvantage, there’s nothing that can be done (unless you somehow manage to get rings on the tall goal without getting descored). The alliance with the 4 mogos don’t have to just AFK there for the rest of the match. Especially with the new hoarding rules, one robot can just drop one of their mogos off in a corner where the other would just hoard it, and play defense on the potential tall goal scoring system or just to screw with the other alliance.
The only way I see turtling losing is if they massively screw up their park or accidentally descore rings or get dq’d in some way.
And I think the problem that we are trying to address is not the fact that this strategy is overpowered, but more of the game ends within 15 seconds of auton. I’m sure I would have no problem with a strategy that at least made the match a little more interesting.