You need to change
Btn6D!=1
Btn6U!=1
to
vexRT[Btn6D] != 1
vexRT[Btn6U] != 1
or more simply
!vexRT[Btn6D]
!vexRT[Btn6U]
You need to change
Btn6D!=1
Btn6U!=1
to
vexRT[Btn6D] != 1
vexRT[Btn6U] != 1
or more simply
!vexRT[Btn6D]
!vexRT[Btn6U]