Hey besties, I’m having trouble with the Up and Down buttons on our controller and we’re not sure if it’s the program or controllers fault. The program says it has no errors but when pressing the buttons, nothing happens. Our L & R buttons work fine. When using the “uwu” or “owo” statements, it claims that we never defined it. Any suggestions?
void usercontrol(void) {
// User control code here, inside the loop
while (1) {
double rightSpeed = Controller1.Axis2.position(percent);
double leftSpeed = Controller1.Axis3.position(percent);
double leftDriveVolts = leftSpeed * 0.8;
double rightDriveVolts= rightSpeed * 0.8;
rightwheel.spin(forward,rightDriveVolts,percent);
leftwheel.spin(forward,leftDriveVolts,percent);
if (fabs(Controller1.Axis2.position(percent)) > 20) {
rightwheel.spin(forward,rightDriveVolts,percent);
}
else {
rightwheel.spin(forward,0.0,percent);
}
if (fabs(Controller1.Axis3.position(percent)) > 20){
leftwheel.spin(forward, Controller1.Axis3.position(percent), percent);
}
else {
leftwheel.spin(forward,0.0,percent);
}
bool Right1 = Controller1.ButtonR1.pressing();
bool Right2 = Controller1.ButtonR2.pressing();
bool Left1 = Controller1.ButtonL1.pressing();
bool Left2 = Controller1.ButtonL2.pressing();
bool uwu = Controller1.ButtonDown.pressing();
bool owo = Controller1.ButtonUp.pressing();
if (Right1) {
lift1.spin(forward, 8, vex::voltageUnits::volt);
lift2.spin(forward, 8, vex::voltageUnits::volt);
lift3.spin(forward,7,vex::voltageUnits::volt);
} else if (Right2) {
lift1.spin(reverse, 8, vex::voltageUnits::volt);
lift2.spin(reverse, 8, vex::voltageUnits::volt);
lift3.spin(reverse,7,vex::voltageUnits::volt);
} else {
lift1.stop();
lift2.stop();
lift3.stop();
}
if (Left1){
middlespin.spin(forward,4,vex::voltageUnits::volt);
} else if (Left2){
middlespin.spin(reverse,4,vex::voltageUnits::volt);
} else
{ middlespin.stop();}
}
if (Controller1.ButtonDown.pressing()) {
lift3.spin(forward,7,vex::voltageUnits::volt);
}
else if (Controller1.ButtonUp.pressing()) {
lift3.spin(reverse,7,vex::voltageUnits::volt);
} else
{lift3.stop(); }
}