I whipped up a version of Minesweeper in RobotMesh that runs well on the V5 Brain. (we didn’t get motors yet so there are just a bunch of bored programmers stuck in a room with V5)
-Joystick as Pointer
-DPad to shift pointer
-(A) to open section
-(B) to add flag
The same code will build in VCS with one minor change.
sleepMs(20); becomes this_thread::sleep_for(20);
Cool! This has a lot of improvements over the
version I wrote in Blockly. Using the controller certainly removes a lot of the restrictions imposed by just using the touchscreen. Would you mind if I pointed to your version from mine? You could probably make this a Mimic project, too, as our Mimic engine has V5 LCD and joystick mockups.
Oh wow, I didn’t know one already existed. Yes, please reference my version if you’d like.
Also, yes this also works great as a Mimic project. In fact, I wrote most of the code alongside the emulator; very awesome for UI testing.
Can you run Doom on it?
You should run Doom on it.
September 6, 2018, 2:35pm
This is honestly pretty cool, well done!
This is one of my projects once we have everything else more important out of the way (and can find a good ARM port to work with)
ok when can we expect a fornite port
Can I pre-order no mans sky for it?