Here is my code for a V5 display for this years game. It includes an image of the field and a status for whether the controller is connected to field control or not. I used Robot Mesh Studios Mimic feature to check everythings positioning so im not sure if it looks different on an actual Brain.
P.S. It has to be put into a Competiton template to work
int main() {
//Comp Control Status
Brain.Screen.setPenWidth(10);
if (Competition.isFieldControl()) {
Brain.Screen.setPenColor(color::yellow);
Brain.Screen.drawCircle(355, 120, 110, color::green);
Brain.Screen.setFillColor(color::green);
Brain.Screen.printAt(307, 120, "Connected");
Brain.Screen.printAt(314, 140, "to Field");
} else {
Brain.Screen.drawCircle(355, 120, 110, color::red);
Brain.Screen.setFillColor(color::red);
Brain.Screen.printAt(292, 120, "Not Connected");
Brain.Screen.printAt(312, 140, "to Field");
}
//Value Set
Brain.Screen.setPenWidth(1);
Brain.Screen.setPenColor(color::white);
Brain.Screen.setFillColor(color::black);
//R1
Brain.Screen.drawRectangle(0, 190, 40, 40, color::black);
Brain.Screen.drawRectangle(0, 152, 40, 40, color::black);
Brain.Screen.drawRectangle(0, 114, 40, 40, color::black);
Brain.Screen.drawRectangle(0, 76, 40, 40, color::black);
Brain.Screen.drawRectangle(0, 38, 40, 40, color::red);
Brain.Screen.drawRectangle(0, 0, 40, 40, color::black);
//R2
Brain.Screen.drawRectangle(38, 190, 40, 40, color::black);
Brain.Screen.drawRectangle(38, 152, 40, 40, color::black);
Brain.Screen.drawRectangle(38, 114, 40, 40, color::black);
Brain.Screen.drawRectangle(38, 76, 40, 40, color::black);
Brain.Screen.drawRectangle(38, 38, 40, 40, color::black);
Brain.Screen.drawRectangle(38, 0, 40, 40, color::red);
//R3
Brain.Screen.drawRectangle(76, 190, 40, 40, color::black);
Brain.Screen.drawRectangle(76, 152, 40, 40, color::black);
Brain.Screen.drawRectangle(76, 114, 40, 40, color::black);
Brain.Screen.drawRectangle(76, 76, 40, 40, color::black);
Brain.Screen.drawRectangle(76, 38, 40, 40, color::black);
Brain.Screen.drawRectangle(76, 0, 40, 40, color::black);
//R4
Brain.Screen.drawRectangle(114, 190, 40, 40, color::black);
Brain.Screen.drawRectangle(114, 152, 40, 40, color::black);
Brain.Screen.drawRectangle(114, 114, 40, 40, color::black);
Brain.Screen.drawRectangle(114, 76, 40, 40, color::black);
Brain.Screen.drawRectangle(114, 38, 40, 40, color::black);
Brain.Screen.drawRectangle(114, 0, 40, 40, color::black);
//R5
Brain.Screen.drawRectangle(152, 190, 40, 40, color::black);
Brain.Screen.drawRectangle(152, 152, 40, 40, color::black);
Brain.Screen.drawRectangle(152, 114, 40, 40, color::black);
Brain.Screen.drawRectangle(152, 76, 40, 40, color::black);
Brain.Screen.drawRectangle(152, 38, 40, 40, color::black);
Brain.Screen.drawRectangle(152, 0, 40, 40, color::blue);
//R6
Brain.Screen.drawRectangle(190, 190, 40, 40, color::black);
Brain.Screen.drawRectangle(190, 152, 40, 40, color::black);
Brain.Screen.drawRectangle(190, 114, 40, 40, color::black);
Brain.Screen.drawRectangle(190, 76, 40, 40, color::black);
Brain.Screen.drawRectangle(190, 38, 40, 40, color::blue);
Brain.Screen.drawRectangle(190, 0, 40, 40, color::black);
//Score Zones-Red
Brain.Screen.drawRectangle(0, 00, 30, 25, color::red);
Brain.Screen.drawRectangle(0, 0, 26, 21, color::black);
Brain.Screen.drawRectangle(0, 206, 24, 24, color::red);
Brain.Screen.drawRectangle(0, 210, 20, 20, color::black);
//Score Zones-Blue
Brain.Screen.drawRectangle(200, 0, 30, 25, color::blue);
Brain.Screen.drawRectangle(204, 0, 26, 21, color::black);
Brain.Screen.drawRectangle(205, 206, 24, 24, color::blue);
Brain.Screen.drawRectangle(209, 210, 20, 20, color::black);
//Tape
Brain.Screen.setPenWidth(3);
Brain.Screen.drawLine(77, 37, 37, 77);
Brain.Screen.drawLine(151, 37, 191, 77);
Brain.Screen.setPenWidth(4);
Brain.Screen.drawLine(114, 0, 114, 227);
//Towers
Brain.Screen.setPenWidth(2);
Brain.Screen.drawCircle(114, 56, 10);
Brain.Screen.drawCircle(114, 114, 10);
Brain.Screen.drawCircle(114, 170, 10);
Brain.Screen.drawCircle(190, 114, 10);
Brain.Screen.drawCircle(38, 114, 10);
Brain.Screen.drawCircle(57, 225, 10, color::red);
Brain.Screen.drawCircle(172, 225, 10, color::blue);
}