This is an idea I developed early today, and I’ve shown it to some other people who really like it and wanted to share it with you all. I am a pretty bad drawer, so I do apologize for it looking crude. If you guys have any change or addition requests, please let me know. Here is a rundown of the game:
BASICS- Both main and alliance funnels have flood gates which must be held open to let balls out, and main funnel has a switch which changes where balls can go into in the funnel. Funnel may jam which would either be a warning, penalty, or funnels would be flywheel powered. Cages are where the balls are stored in, and where floodgates are put facing outward.
R.I- 4 bots, 2 alliances
R.II- Under or equal to (~)22 inches
R.III- Extends under 3 1/2 ft. (1.06 meters)
R.IV- Between 8-10 motors (probably 8)
R.V- Pneumatics allowed in a max of 4 pneumatic tanks
G.I- 20-30 5 in. Foam balls
G.II- 4 4-legged tacks
G.III- 1 main funnel, 2-4 points per ball in alliance color cage, 2 team funnels, 1-2 points per ball in cage.
G.IV- Main funnel becomes unavailable in last 30 seconds
G.V- ‘Flood gates’ on both home and main funnel unavailable in last 30 seconds
G.V- Tacks on either alliance side worth 10 points. 2 blue tacks start on blue side, 2 red tacks start on red side.
G.VI- Tacks cannot be out in funnels, doing so is a Penalty. Doing so to intentionally jam funnel is a DQ.
G.VII- Elevating on neutral platform is worth 15 points, must be fully on platform
G.VIII- Fully elevated means no part of robot is sagging off of platform
This is a really crude rule menu, but I don’t really need it be full of rules to get the point across of this idea.