For vex c++ whenever we run our drive code our catapult keeps on dry firing. Does anybody know why this is happening. Our code is included below, Thanks.
#include “robot-config.h”
int SetCatapult(){
while(Potentiometer.value(analogUnits::range12bit) > 1400){
C1.spin(directionType::rev);
C2.spin(directionType::fwd);
}
return 0;
}
bool Once = false;
int main() {
while(true) {
SetCatapult();
//Drive
FL.spin(vex::directionType::fwd, Controller1.Axis3.value(), vex::velocityUnits::pct);
BL.spin(vex::directionType::fwd, Controller1.Axis3.value(), vex::velocityUnits::pct);
FR.spin(vex::directionType::fwd, Controller1.Axis2.value(), vex::velocityUnits::pct);
BR.spin(vex::directionType::fwd, Controller1.Axis2.value(), vex::velocityUnits::pct);
//Catapult
if(Controller1.ButtonR1.pressing() && Once==false){
SetCatapult();
Once = true;
}
else if(Controller1.ButtonR1.pressing() && Once==true){
C1.spin(directionType::rev);
C2.spin(directionType::fwd);
}
//Intake
if(Controller1.ButtonL1.pressing()){
Intake.spin(vex::directionType::rev, 100, vex::velocityUnits::pct);
}
else if(Controller1.ButtonL2.pressing()){
Intake.spin(vex::directionType::fwd, 100, vex::velocityUnits::pct);
}
else{
Intake.spin(vex::directionType::fwd, 0, vex::velocityUnits::pct);
}
}
}