VEX Code Pro error : 2

I am trying to figure out why I am getting an error in VEX Code Pro. I am in VEX VRC. Can someone look over my code? I am getting the error “[error]: make process closed with exit code : 2”

#include "vex.h"
using namespace vex;
using signature = vision::signature;
using code = vision::code;

// A global instance of brain used for printing to the V5 Brain screen
brain Brain;

// VEXcode device constructors
motor leftMotorA = motor(PORT1, ratio18_1, false);
motor leftMotorB = motor(PORT2, ratio18_1, false);
motor leftMotorC = motor(PORT3, ratio18_1, false);
motor_group LeftDriveSmart = motor_group(leftMotorA, leftMotorB, leftMotorC);
motor rightMotorA = motor(PORT6, ratio18_1, true);
motor rightMotorB = motor(PORT7, ratio18_1, true);
motor rightMotorC = motor(PORT10, ratio18_1, true);
motor_group RightDriveSmart = motor_group(rightMotorA, rightMotorB, rightMotorC);
drivetrain Drivetrain = drivetrain(LeftDriveSmart, RightDriveSmart, 319.19, 295, 40, mm, 1);
motor lift = motor(PORT5, ratio36_1, true);
motor intake2 = motor(PORT11, ratio18_1, true);
digital_out Pneumatic1 = digital_out(Brain.ThreeWirePort.A);
controller Controller1 = controller(primary);

// VEXcode generated functions
bool RemoteControlCodeEnabled = true;

// define variables used for controlling motors based on controller inputs
bool DrivetrainLNeedsToBeStopped_Controller1 = true;
bool DrivetrainRNeedsToBeStopped_Controller1 = true;

// Autonomous function
int onauton_autonomous_0() {
  Brain.Screen.print("Autonomous starting...");  // Debug print
  Drivetrain.driveFor(forward, 10.0, mm, true);
  Brain.Screen.print("Autonomous completed.");  // Debug print
  return 0;
}

// define a task that will handle monitoring inputs from Controller1
int rc_auto_loop_function_Controller1() {
  // process the controller input every 20 milliseconds
  // update the motors based on the input values
  while(true) {
    if(RemoteControlCodeEnabled) {

      if (Controller1.ButtonL1.pressing()) {
        lift.spin(reverse);
      } else if (Controller1.ButtonL2.pressing()) {
        lift.spin(forward);
      } else {
        lift.stop();
      }

      if (Controller1.ButtonR1.pressing()) {
        intake2.setVelocity(70, velocityUnits::pct);
        intake2.spin(reverse);
      } else if (Controller1.ButtonR2.pressing()) {
        intake2.spin(forward);
      } else {
        intake2.stop();
      }

      // Pneumatics
      if (Controller1.ButtonUp.pressing()) {
        Pneumatic1.set(true);
      } else if (Controller1.ButtonDown.pressing()) {
        Pneumatic1.set(false);
      }

      // calculate the drivetrain motor velocities from the controller joystick axies
      int drivetrainLeftSideSpeed = Controller1.Axis3.position() + Controller1.Axis1.position();
      int drivetrainRightSideSpeed = Controller1.Axis3.position() - Controller1.Axis1.position();

      // check if the value is inside of the deadband range
      if (drivetrainLeftSideSpeed < 5 && drivetrainLeftSideSpeed > -5) {
        LeftDriveSmart.stop();
      } else {
        LeftDriveSmart.setVelocity(drivetrainLeftSideSpeed, percent);
        LeftDriveSmart.spin(forward);
      }

      if (drivetrainRightSideSpeed < 5 && drivetrainRightSideSpeed > -5) {
        RightDriveSmart.stop();
      } else {
        RightDriveSmart.setVelocity(drivetrainRightSideSpeed, percent);
        RightDriveSmart.spin(forward);
      }
    }
    // wait before repeating the process
    wait(20, msec);
  }
  return 0;
}

/**
 * Used to initialize code/tasks/devices added using tools in VEXcode Pro.
 * 
 * This should be called at the start of your int main function.
 */
void vexcodeInit(void) {
  task rc_auto_loop_task_Controller1(rc_auto_loop_function_Controller1);
}

int main() {
  vexcodeInit();

  // Run autonomous
  onauton_autonomous_0();

  // Code to run during driver control
  while (true) {
    // Your driver control code here
    wait(20, msec);
  }
}

We would need to know what errors occur before that. “make” is the program that controls building the program, it runs the compiler, linker etc. any errors from those will cause make to indicate an error occurred.

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