That’s epic I wish I had this skills
This looks like a very good skills, especially in the middle of the run. Probably one of the better ones since it’s the start of the season. This also really puts into perspective what skills looks like and how low the scores are going to run this year.
Considering that the max score for high stakes is 92 compared to last year’s 320, this is roughly equivalent to a 160-point over-under run. But last year the WR was only 228, so the games are not too equivalent but it is useful to put it in scale.
With how few objects there are compared to last year (60 to 39), and how all objects start in the same positions every match, I am convinced that there are going to be 3 skills score “tiers” with stop-time races at each tier. The first tier will probably be at 44-52 where robots score and move mobile goals but can’t descore the mobile goals, score on wall stakes, or climb. The next tier will be at 63-71 with descoring and wall stake scoring but no climb. The final tier will be at 82-92 with everything and a race for the highest stop time.
What are everyone’s thoughts on this theory?
I think teams will get a tier 1 hang before descoring.
I think that’s pretty likely.
I’m disappointed that stop time didn’t really play a part in full volume (I didn’t pay enough attention to over under to know if it contributed in that) and stop time definitely won’t play a part in rapid relay.
I’m excited to see how people develop robots that can quickly score, and how that will affect skills meta vs match meta
@NO1 True, for the climb I meant tier 3 because even a tier 2 hang isn’t a significant change in points when you could just score 2-6 more rings. This, compared to a tier 3 hang where you would need to score 4-17 more rings for equivalent points.
@Joeboticswastaken Stop time didn’t play any part in over-under either because the world record didn’t get anywhere close to the max score due to the unreliability of triball positions.
In terms of the meta, I do think that skill and match meta will be closer this year because the only defensive strategy in high stake is descoring which is still worth points in skills because of the mobile goals with prescored blue rings. The only strategy that could be used for matches but not skills would be a bot with very reliable descoring and goal grabbing as an equivalent to the descoring flatbot from last year.
The arm on our robot is actually for descoring on mobile goals but we haven’t had enough practice to give ourselves enough time to descore and score on one of the goals