VEX IQ RIngmaster Programming Skills Challenge Tie Breaker in Tournament Manager

Good day to all,

We have a question in the Tie breaker Ranking for Programming Skills Challenge.

Assuming the scenario below:

4 teams have the exact same scores for their First Attempt, which has the following scores:
[TABLE=“border: 0, cellpadding: 0, cellspacing: 0, width: 608”]

		Uniformed Post
		Non-Uniformed Post
		Bonus Tray
		Starting Peg
		Floor Goal
		Total Score
	
	
		Team 1
		5 (50)
		5 (25)
		1 (20)
		3 (15)
		0
		110
	
	
		Team 2
		5 (50)
		5 (25)
		1 (20)
		3 (15)
		0
		110
	
	
		Team 3
		5 (50)
		5 (25)
		1 (20)
		3 (15)
		0
		110
	
	
		Team 4
		5 (50)
		5 (25)
		1 (20)
		3 (15)
		0
		110

When the Skills Challenge Rankings displays on the Audience Display, could we understand why the team number is arrange in a way which is shown in the picture below:

Assuming that these 4 teams compete again, and got a different scores as shown in the table below:

[TABLE=“border: 0, cellpadding: 0, cellspacing: 0, width: 608”]

		Uniformed Post
		Non-Uniformed Post
		Bonus Tray
		Starting Peg
		Floor Goal
		Total Score
	
	
		Team 1
		5 (50)
		6 (30)
		1 (20)
		2 (10)
		0
		110
	
	
		Team 2
		6 (60)
		4 (20)
		1 (20)
		2 (10)
		0
		110
	
	
		Team 3
		3 (30)
		10 (50)
		1 (20)
		2 (10)
		0
		110
	
	
		Team 4
		8 (80)
		0 (0)
		1 (20)
		2 (10)
		0
		110

We would like to understand why it shows the sequence as shown below:

In reference to the Game Manual (Updated 15[SUP]th[/SUP] June 2017) under Robot Skills Challenge Rankings section on Page 20, we would like to know the following: [LIST=1]

  • How close does the tie breaker match with the Tournament Manager System?
  • Is tournament manager running the same set of tie breaker rules as shown in the Game Manual?
  • Do event partners need to tie break manually or Tournament Manager will automatically sort out itself? [/LIST] Based on the question asked above, when the team above does the second attempt there should already be Rankings for the 4 teams but the system still displays it as a tie.

    Hope to understand more and hear from you.

    2.jpg

    1.jpg

  • Regarding the first scenario when all four teams have the exact same score for their first match, the order that they are displayed is random. What is important is that they are all tied for first, which is what Tournament Manager is doing. Beyond that, the order they are displayed is arbitrary.

    Regarding the second scenario when all four teams have played another match and gotten the same total score, but have different scoring object totals, we’ve come to some ambiguity in the rules. We fall through all of the tiebreakers related to total score and get into the one where we’re comparing the number of game objects in an individual match. The applicable rule reads:

    If the tie cannot be broken (i.e. both teams have the exact same scores for each Programming Skills Match and Driver Skills Match), the next tie-breakers will be based on the following criteria in each team’s highest scoring Programming Skills Match

    In this case, each team has two “highest scoring” matches, so the rules are unclear about what to do. Tournament Manager happens to pick the first match for each team to compare the score details, which is whey they’re all still tied. If Tournament Manager used the second score of each team, the number of game objects would be different for the matches and the teams would no longer be tied. This is probably what should be done.

    I brought this scenario to the attention of the GDC and they are working on an update to the wording of the tiebreaker rule to clarify what happens when a team has multiple “highest” scores. I’m also working on an update to Tournament Manager to pick the highest scoring match that will yield the best rank for each team so that the teams in your scenario will not be tied.