Vex Tipping Point Ideas

I am thinking of a mogo intake instead of a lift


You can’t touch the opponents platform in the last 30 seconds of the match

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It looks like you can probably get about 5 on each branch and only 2 are worth 10 points… so actually total for the rings would be 283 [(10x10)+(62x3)]

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So people can tell the amount of rings on each branchimage image


Anybody considered a “poker” for ring collection yet? This idea seems viable.


I think some people in round up did that too. May work I haven’t tried it but I think there may be less complicated solutions

Brock, I haven’t tried it either. However, it seems like the poker has more potential than a claw (higher capacity?), and avoids the problems of a more active intake (indexing/scoring) since it is everything in one.

I realize someone posted something similar from IQ.

Also I think the correct name is needle intake, not what I said.


i think mecan is pretty viable this year

if in person, i think it’s good year to build a defense bot!

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Hi fellow oregon team!!! Also I saw these pokers in ringmaster too but never figured out how they work. this idea seems pretty cool and more flexible than a intake.

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Hi. Yeah, I would use this just because it takes care of multiple problems in one mechanism. With some other mechanisms, you have to worry about intaking, indexing, and scoring separately, whereas this does all three in one. It should also have a reasonable capacity if done right. It wouldn’t be as fast as if you could have a roller intake, but close when driven well and with good macros. Also far simpler than any roller intake I can think of now. Imagine taking an ITZ robot and switching the tool on the end of the lift.

This is just my 15 minute solution though, last year I was a senior so I’m probably done with vex unless I want to start a team at OSU.


After some time to think about this game and doing research on what ITZ I still think goals 8/10 for points and should be the main focus early game but still keep in mind long term goals. Being able to lift mogos might be useful in early comps to place on the balancing platform but as I don’t have the field elements this could be a total bust of an idea. Keeping with the idea of lifting mogo holding them with a lift might be a good option to control possession. A lift, dr4b, could lift mogo for control of them and also be able to score rings on the high branches.

And for now that’s how I am thing about this game

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So I did that basic idea in Ringmaster and the one that we made used the change in distance between the two sides of a parallelogram but it was difficult to line it up with the rings to pick them up, we ended up putting a frame on the front of our robot to line them up so we could pick them up, I did some prototyping using IQ pieces and a 3d printed ring from Tipping Point and it worked… okay? It would be even harder to line them up as you’d have your opponents pushing you around trying to prevent you from scoring and I’d encourage you to look at the competition scores of the robot in the video that 2990B_DQ posted in this post:

Good luck if you decide to go with a passive claw idea, I’d love to see a team pull it off succesfully.


the rings are not that big though, so it might need some precision to pick them up, also it might be kind of slow



wouldn’t this count as clamping onto the field
diagram from tossup


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nice drawing
20 Char


Lol, sorry, I’m both on vacation and on mobile, I’d make a render or something otherwise. :rofl:

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You’re giving me 2012 vibes…