VEXcode V5 Text two buttons two speeds

Hello everyone! Before you ask, I have done a search on this. I cannot find anything.

In VEXcode V5 Text, I was wondering how to have my intakes spin a different speed with a different button?
When having a different loop, it just doesn’t allow the motors to move. If anyone has some example code for this, that would be greatly appreciated!

I have a great code that spins a different speed while holding down an additional button L2 so that the joysticks and buttons all spin slower when L2 is pressed.

while(1) {
int x;
int jstick = 3;
int greenFullSpeed = 190;
int redFullSpeed = 90;
int greenHalfSpeed = 90;
int redHalfSpeed = 40;
      // set speed conditions
if (Controller1.ButtonL2.pressing()) {
    x = greenHalfSpeed;
    jstick = 3;
    else {
      x = greenFullSpeed;
      jstick = 1;
                    (Controller1.Axis3.value() / jstick),
LeftRearMotor.spin(directionType::fwd, (Controller1.Axis3.value() / jstick),
                     (Controller1.Axis2.value() / jstick),
                    (Controller1.Axis2.value() / jstick),
// Controller forward
if (Controller1.ButtonR1.pressing()) {
  LeftFrontMotor.spin(directionType::fwd, x, velocityUnits::rpm);
  LeftRearMotor.spin(directionType::fwd, x, velocityUnits::rpm);
  RightFrontMotor.spin(directionType::fwd, x, velocityUnits::rpm);
  RightRearMotor.spin(directionType::fwd, x, velocityUnits::rpm);
//controller reverse
if (Controller1.ButtonR2.pressing()) {
  LeftFrontMotor.spin(directionType::rev, x, velocityUnits::rpm);
  LeftRearMotor.spin(directionType::rev, x, velocityUnits::rpm);
  RightFrontMotor.spin(directionType::rev, x, velocityUnits::rpm);
  RightRearMotor.spin(directionType::rev, x, velocityUnits::rpm);


it is all one code but I split it up so it is easier to read