Rebranded from “VEXcode V5 Blocks” to “VEXcode V5”
Added V5 Python support to VEXcode
Added V5 Python code viewer while in Blocks mode
Added ability to convert Blocks Projects to Python
Updated and added Blocks example projects
Add support for V5 3-Wire Expander Smart Device
Updated Vision Utility to display the center coordinates of a detected object instead of the origin coordinates
Updated Vision Utility to allow you to select an image area by dragging in any direction
Added V5 iPadOS support (iOS/iPadOS 12.x Minimum)
Resolved issue where ghost text may appear when dragging blocks
Increase maximum 1D list size to 20 elements and 2D list size to 20 rows / 20 columns
Added Tutorial video filter based on the operating system
Resolved an issue where My Blocks may not load properly on project load
Resolved an issue where invalid data was generated for Trig functions - all Trig functions now return degrees
Added new preview languages - Deutsch, Lietuvių, Русский, Suomi, Türkçe
[Blocks] Using the “Share” button to generate a PDF of a project does not print the content of project notes (yellow boxes)
[Blocks] Motor commands do not automatically update when device/direction names change in the Devices window
[Blocks] My Blocks parameter blocks may not appear disabled if you drag them straight from the definition block into any block outside of the originating My Block - however, the parameter’s behavior is disabled
[Blocks] Undo/Redo in blocks can cause you to lose your blocks project after opening the Help / Devices / Code Viewer windows.
[iOS] Share feature is disabled due to Safari engine issue
[Chrome OS] Saved indicator text may display “Not Saved” when the code is actually saved. Users can hit save to force the label to match the current state
[Text] The horizontal scroll bar in the code viewer may not be visible, but horizontal scrolling is allowed
This update is incredible! Major props to the vexcode developers! I think the best update (for me at least) will have to be Python support because much of the world is transitioning to it for virtual items (for example Python is used for the Unreal Engine, which is one of the most powerful engines out there that run Call of Duty, Ark, Final Fantasy, Borderlands 3, and even Fortnite). Awesome!
For those who are unsure, hold Shift while scrolling and that will scroll you horizontally.
looks great! only thing I question is the rebranding of vexcode text and vexcode blocks to the less intuitive names vexcode v5 pro and vexcode v5. seems like it could cause some confusion when people download them. I didn’t see anything wrong with calling it vexcode text/blocks
Considering that there’s probably an exhaustion time for most developers after successfully releasing a new program iteration, I am assuming that it will probably be a while (but I am not an expert nor have any communication with these developers). I am speaking out of my butt, but I won’t be surprised if it will take 4-6 months or more.
We’re targeting Mid July for IQ C++ Preview and around then also adding C++ options to VEXcode V5. Most of the codebase between the two are common, and VEXcode IQ Blocks already generates C++ behind the scenes.
The issue we saw was that the Python support was built into the same base as VEXcode V5 Blocks… thus Blocks was going to have both Blocks and Python - so we decided to simplify the names instead.
Interesting. I’m not sure why C++ would be added to VEXCode V5 then. It seems to me that a student who is not ready for a proper C++ environment should stick to python and one who is ready should just use VEXcode Pro V5 instead. I just don’t see a reason for anyone to use the sub-optimal C++ functionality in VEXCode V5.
It’s not sub-optimal in a classroom setting where typical programs may never exceed 50 lines of code. A teacher wanting to start students with block programming then gradually transition to using text will find it easier to continue to use the same programming environment for everything.