The VEX Robotics team is happy to announce a big update to VEXcode VR! You can experience VEXcode VR by visiting vr.vex.com
This new update includes the new “Monitor” tab, allowing users to display sensor and variables values while running projects. Users can also now print data to a ‘print console’ to create user-readable outputs from VEXcode VR projects. The new ‘print console’ also allows users to save their print outputs to a text file - great for collecting and storing data!
Also included in this update are 3 new Playgrounds, including the “Dynamic Wall Maze” and “Dynamic Castle Crasher”. These new Playgrounds will be different each time you reset the Playground and will require some serious algorithm development to try and solve each challenge as quickly as possible!
Lastly, we’ve added 7 new tutorial videos to VEXcode VR and have a number of additional videos planned to be added in the next few weeks.
Full change log is available below - as always, we love to hear your feedback and encourage you to post here on the VEX Forums or use the Feedback button within VEXcode VR.
- Added the “Monitor” feature to VEXcode VR:
- Sensor reporter block monitoring
- Global variable monitoring
- Displaying text and values to the Print Console
- Saving Print Console output to a text file
- Implemented VEXcode VR loading performance improvements
- Implemented “Feedback” system logging and reporting for errors related to Playgrounds loading
- Implemented automatic Playground selection in example projects
- Increased List and 2D List maximum size to 20 for each dimension
- Added beta support for Russian language
- Improved ‘turn to heading’ behavior on the VR Robot to always turn the shortest distance
- Adjusted behavior on Disk Maze and Wall Maze so the starting locations no longer report the color green
- Added new tutorial videos:
- Driving Forward and Backwards
- Using Examples
- Using Help
- Using Loops
- My Blocks
- Using Activities and Resources
- Added new Playgrounds:
- Dynamic Wall Maze: Randomized wall maze layouts on each reset
- Dynamic Castle Crasher: Randomized castle layouts on each reset
- Disk Mover: Simpler electromagnet and disk activities