On December 5th, 2023, Version 2.2 of the VRC Over Under Game Manual was released, and the following changes were made:
- Added a red box to the definition of Holding to clarify intent
If the Head Referee determines that the opponent Robot is not attempting to move or escape, then it is not considered Pinned or Trapped. This commonly occurs when receiving Match Loads, or if the Robot has malfunctioned and lost the ability to move.
This criteria is not required for Lifting; the Holding status begins as soon as the opponent becomes Lifted."
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Updated Figure 16 to provide clarity
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Updated SC7 to clarify intent in rewarding the Autonomous Win Point
An Autonomous Win Point is awarded to any Alliance that ends the Autonomous Period with the following tasks completed:
b. Scored at least one of their own Alliance Triballs in the Allianceās own Goal.
- Updated to clarify clamping onto Match Load Bars
Robots may not intentionally grasp, grapple, or attach to any Field Elements. Strategies with mechanisms that react against multiple sides of a Field Element in an effort to latch or clamp onto said Field Element are prohibited. The intent of this rule is to prevent Teams from both unintentionally damaging the field and/or from anchoring themselves to the field.
Note: An Allianceās own Elevation Bars and Match Load Bars are exceptions to this rule, i.e. there is no penalty for clamping onto them.
- Added a note to G11 to clarify that Robots may be manually disabled during the Autonomous Period
Note: In extreme cases, with permission from the Head Referee, Teams may disable their Robot during the Autonomous Period by holding the power button on their V5 Controller. This exception is only intended for egregious safety- or damage-related circumstances; disabling an autonomous routine for strategic purposes would still be considered a Violation of . See this Q&A post for more details: <SG5> Net Entanglement in Auton : Robot Events
- Updated SG3 to clarify that Triballs may not be intentionally / repeatedly removed from the field
Teams may not intentionally remove Triballs from the field. Although Triballs may accidentally leave the field, doing so intentionally or repeatedly would be a Violation of this rule.
Triballs that leave the field during Match play, whether intentionally or unintentionally, will be returned to the field by being placed in a Match Load Zone nearest the point at which they exited, when it is deemed safe to do so. "
- Updated SG6 to clarify intent, and provide links to official Q&A clarifications
- By placing the Match Load gently into / onto a Robot from the Drive Team Memberās Alliance.
Teams are responsible for the actions of their own Robots at all times, including while interacting with Match Load strategies / mechanisms that could be deemed unsafe. A higher ābenefit of the doubtā will be granted to Teams who can demonstrate any precautions or considerations that have been taken to minimize this risk, e.g., during inspection or a practice match. See this Q&A post for more information: [Official GDC Q&A Post] Is my hypothetical Match Load design / strategy allowed? : Robot Events
d. The following actions are not considered āplacing the Match Load gently onto a Robotā, and are not permitted. Egregious, intentional, or repeated instances of the following actions may become Violations at the Head Refereeās discretion.
- āThrowing,ā ārolling,ā or otherwise imparting enough energy onto a Triball such that its motion after release is mostly defined by the human (instead of the Robot).
- Physically interacting with the Robot, such as pushing down on a mechanism (using a sensor to detect a Triball is permitted).
- Placing the Match Load such that it is in contact with anything other than the Robot, such as the field perimeter or gray foam tiles.
Part 2d is intended to provide a reasonable, limited scope of prohibited Match Load actions. See this Q&A post for more information: [Official GDC Q&A Post] Is my hypothetical Match Load design / strategy allowed? : Robot Events
- Added a new violation note and note to SG7 to clarify that excess Triballs should be removed in a non-scored position
āRemovingā excess Triballs directly into a Teamās own Goal
Note 2: When removing excess Triballs, the safest maneuver will always be to remove them into an opponentās Offensive Zone, or into any Match Load Zone. Head Referees may provide more specific direction at their discretion, depending on the context of the Match and the circumstances that led to the excess Possession. See the following Q&A posts for more information:
Forced into Possession Penalty : Robot Events
<SG7> clarification : Robot Events
- Updated SG11 to clarify intent, and explain the process of assigning an Elevation Tier if no other Robots are Elevated
If an egregious Violation results in opponent Robot damage, or otherwise severely impedes an opponentās Elevation, then it should be assumed that the Violation was Match Affecting if the opposing Alliance loses the Match by 20 points or less.
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Updated R7 to include SD Cards installed in the V5 Robot Brain
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Updated R9 to clarify that license plates must be placed on opposing sides of the Robot
This Team number must be displayed on a minimum of two (2) opposing sides of the Robot using License Plates.
- Updated T23 to clarify intent
- A VEXnet Field Controller controlled by Tournament Manager, which connects to a Controllerās competition port via ethernet cable.
- A V5 Event Brain controlled by Tournament Manager, which connects to a Controller via Smart Cable."
Note: Official Qualifying Events may only use the official, unmodified version of Tournament Manager for field control, along with approved hardware and networking solutions found in the REC Library.
Note 2: Add-ons that abide by the TM Public API guidelines [link] are permitted. Once add-ons are enabled, the software is no longer supported by the REC Foundation, VEX Robotics, or DWAB Technologies; any necessary troubleshooting will be done at the userās own risk."
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Updated Sheet 15 in Appendix A to show the correct field layout
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Updated RSC4 to clarify that SG8 does not apply for Robot Skills Matches
e. Rule does not apply in Robot Skills Matches (i.e., Robots may freely break the plane of either Goal at any time).
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Updated VUR1 to include VUR14
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Updated VUR4 to include C-Channel and U-Channel
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Removed Bearings from VUR9, and added them to a new rule, VUR14 to clarify intent.
Teams may use commercially available fastener hardware on their Robot. For the purposes of this rule, a āfastenerā is a part designed and used to join or secure together two otherwise legal parts. Legal examples include (but are not limited to):
- Screws, nuts, rivets
- Hinges, pins, rod ends, threaded rods, hose clamps
- Ancillary fastener accessories, such as washers or spacers
- Adhesives such as epoxy, glue, or tape (when used to join together two parts)
If the primary function of the part is not āfasteningā, then , , and/or take precedence over this rule. Illegal examples include (but are not limited to):
- A prefabricated non-VEX wheel, even though it may technically connect tread to a shaft
- 80/20 extrusion; other items get āfastened to itā, it is not the part doing the āfasteningā
- Using grip tape to improve wheel traction
VUR14 - Teams may use commercially available bearings on their Robot. For the purpose of this rule, a ābearingā is a part that supports external loads, reduces friction, and improves efficiency by facilitating smooth dynamic motion between components. Legal examples include (but are not limited to):
- Parts supporting rotational motion: radial bearings, roller bearings, thrust bearings, needle bearings, one-way bearings, bushings, etc.
- Parts supporting linear motion: linear bearings, linear slides, drawer slides, etc.
- Updated VAIT2 to clarify intent
High School Students, as described by the definition of Student. This includes Middle School Students who are āplaying upā and competing as High School Students.
- Minor typo / formatting fixes
The next manual update, Version 3.0, will occur on January 30th, 2024.