So what does everyone think about the skills update? Personally I like it, but the V5 brain as a timer like @Sylvie pointed has some problems, both in usefulness and availability for EPs.
Also, anybody have any strategies? I noticed that getting a diagonal connected row gives you 48 points from just “descoring” the blue points.
Unless I’m missing something, it looks like the new theoretical max score is 126, based off of the formula used to calculate scores, which was:
(Red Alliance Score) - (Blue Alliance Score) + 63
The way I see this is that if you de-score all blue and score all red, the formula would output 63-0+63, which would be 126.
Other than that, I’m glad the difficulty bar was raised, and the stop timer looks interesting, not only for this game, but games to come, so I think there’s a lot to look forward to.
I think its pretty good, because while the time is kind of sketchy, it doesn’t matter unless you can max out driver and programming twice. so it will only effect a very small number of teams.
That is not exactly true. There is no requirement to max out in order to use match stop time, and a double tie would only be necessary for tournament rankings, not global rankings.
so the only time you have to worry about the time is if you can max prog and driver twice. if you can’t, you’d be better off getting the highest run you can in a minute, rather than getting an incomplete run with extra time.