Gateway is all about scoring fast. Scoring before the opponent is worth more points and scoring all your pieces first allows you time to prevent them from doing the same.
However, there is also the need to be able to hold one’s ground in Gateway. Smart defenders will simply sit in front of important goals to prevent scoring. Teams are often pushing compeating for position on the 30" middle goal, and in top level play the ability to push allows you to defend your doubler barrels from being taken off/put somewhere else/negated.
So… What is the optimal drivetrain speed? Is it better to slow down your top speed a bit to retain some pushing ability? Do you want a blazing fast drivetrain that can’t really push? Or should you gear down so you can slowly but steadily make your way to a goal and push anyone and everyone out of your way to get there?
Also, how do these options change when you are starting in the interaction zone vesus the isolation zone? When using a 4 motor drive vs a 6 motor drive? (or even 8 if your especially crazy)
One last thing, being new to vex I don’t really know what kinds of speeds actually qualify as fast and slow.
Right now I’m pretty much of the mindset that approximatly:
slow=1.5fps medium=2.5fps and fast<3fps
If anone cares to confirm or correct those assumptions that would be great.
I look forward to reading all of your arguments for speed vs torque in Vex Gateway!
Regards, Bryan