I think in its most primitive form, an ideal alliance should be made of one robot who can do stacks an one that can do towers (excluding defense). Obviously, lots of designs encompass both of these but generally they a steered toward one. I’ll categorize for the sake of this post.
Lift with claw/tube
With stacking, we can say now that simple trays won’t be meta. While there is an extra motor compared to the complex tray, strafing is useless because the intake design eliminates the need for it and with proper geometry, 2 motors are not needed on a tilter of any sort. Complex tray are superior period.
For towers, the tube and claw are pretty much on par. Only thing I have to say is that when driving with a claw, it is faster to stack than with a tube, which makes it a more well rounded design IMO.
You may have noticed that I didn’t include anything about the dr4b tray. In theory, it is the best design. It has the best intake, the best lift (which is linear), and has incredibly strong stacking capability. It takes the best parts of each of each of the categories and puts it into one robot. The one problem? Motor limit. I, personally, am not willing to take one or two motors off my chassis for this just because later on, I can definitely see defensive strategies developing greatly, such that I believe that 4 motors on a chassis is an absolute necessity. This makes the entire design not worth it to me.
Finally, with defense, wallbots are better than pushbots. However, this is assuming that all wallbots are at the same level as NorCal. I think that eventually, passive anti-wall mechanisms will be created which makes walls kinda meh. But if the robot has 2 extra robots, like NorCal, it’s a perfect defense. On the other hand, if your driver is good enough, an 8 motor v5 chassis can absolutely control a field. Emphasis on with good driving.
K well thx to the two people who actually read through this. I should be doing hw but here I am XD