I’ve had Fusion 360 for a while now, but every time I start modeling I run into the issue of parts lacking points on which to attach joints. The library you can get from the Autodesk website has all the parts I need, but making sketches on every part file to add snap points is extremely time-consuming and is much of the reason I’ve never finished building a robot in CAD.
Could anyone who uses fusion 360 points me to a part library that already has snap points in all the holes? If I’m missing something obvious about modeling do tell. :P
(This is a similar question to this thread, but about fusion 360 rather than inventor. That would have been exactly what I was looking for if it wasn’t for the wrong software.)
You are absolutely right about the link. I’ll fix that.
I tried using inventor parts, but it just didn’t seem to work quite right. I ended up with essentially the same library of parts that I had before. I suppose the question now is this: If you don’t build with joints, how do you build? They seem to be the replacement for inventor’s constraints, so what tool should I use to bind things together?