Bring back the 12" bar from tossup (or something like it) but maybe implement it more like the Low Bar in the 2016 FRC game stronghold so you dont have to go under it but you can cycle faster if you can go under it.
Perhaps more end game tasks like the center platform in turning point where both alliances are fighting for position on a neutral place, maybe a hanging pole that anyone could hang on.
Iāve said it before, but what we donāt have is a sorting game. That I can think of.
The concept Iāve come up with is more of a grouping game. You need to group 3 objects together to score them. One larger object and 2 smaller objects to make it more interesting.
Call the larger objects Oxygen, the smaller ones Hydrogen, and POOF! Water game thatās not actually wet!
So iāve been thinking about this for a while but what are the logistics of having games with these features:
A game that requires robots to be able to open lids / containers to retrieve scoring objects
A game that allows for dynamic scoring zones, either via robot itself, or something else, adding variety to a matchās strategy
-Moveable game obstacles?
-Possibility of having to have a variety of scoring objects that have to be scored in a specific order?
Iām probably just spouting nonsense but would those be too complicated or would they add variety to the current competitions we have?
Also, something like 2014 FRC Aerial Assist, where, to score more points, robots have to throw game objects to each other would be fun. The only issue is that itās a lot easier to do on a large open field like FRC than a smaller vex field.
Something where to score points, you have to put objects in a specific zone before 30 seconds to the end, at which point the match is scored, and then you have to put the objects back in starting configuration for an end bonus. The field would automatically get reset! What Vex competitor doesnāt want that?
I think that a game where itās scored throughout the match would be okay if itās a reuser game rather than a resetter game⦠i.e. something like reusing balls to score more points (reuse) vs putting objects back in their original position (reset) if that makes sense.
We need some endgame
And maybe an auton game like if you do something in auton it gives a distinct advantage or something like that
Also not absolute scoring
Back and forth for the win
not sure how well this would work from a logistics point of view but this would add a completely new way to play since no vex games have ever had anything remotely close to reaching out of the field
I really like the idea of a bar anyone could hang from. Perhaps it could be like the platforms in TP where you have a shorter alliance bar for each alliance and a higher bar for anyone to get. I imagine that end-of-match scrambles would get pretty vicious with robots jostling for position on an aerial bar like that thoughā¦