AMOGO x DOGO combo?

So, I’ve been viewing a lot of the VEX Tipping Point Robot Ideas, and AMOGO and DOGO are the robots that I find the most appealing. I’ve been thinking about if there was a way that I could possibly combine both of these robot ideas to make a both ring intake focused, as well as mobile goal focused robot. Unfortunately, I’ve been running into some issues, so I’d like to ask the community for some help!
Please feel free to ask your own questions in here as well :slight_smile:

As you may have noticed, in the AMOGO CAD, there is a component known as the “side mogo”. I have looked into this component and have figured out that it is practically an arm for the robot to help grab mobile goals. I’ve been thinking about if I could potentially replicate this arm on the other side of the robot, and I’ve found that it would most likely interact with the brain, making the location unviable. Anyone have any ideas and solutions?

I think you’d be better off trying to come up with a new robot that incorporates the abilities of both robots instead of trying to modify amogo to give it more dogo-like features.

The main thing that dogo can do that amogo cannot is lifting goals into platforms, so if you were to design some sort of lift that could fit on an alliance goal ring scoring robot, that could certainly be a viable robot.

1469a uses completely different mechanisms to achieve this, but they do have a robot that can score rings on alliance goals, and lift goals onto platforms.

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As someone who’s pretty new to VEX, as well as pretty new to CAD, this seems quite hard to design…

then maybe go for a simpler route. designing a robot that can effectively score rings and lift goals is no easy task, if you’re new you should probably pick one and try to make a robot that can simply and reliably perform instead of trying to do everything.

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Do you have any suggestions? You seem like a pretty experienced person in VEX :))

the easiest way to play the game effectively is probably a bot that can clamp goals, and lift them with a 4 bar or something onto the platform.

Here are some robots that can do this (some of them can also do other things, but for someone new I wouldn’t attempt those other things until you can get the basic grabbing and lifting down)

of course the best robots will be able to do much more than just grab and lift goals, but you can still perform excellently with this simple strategy. If you find that this type of robot isn’t enough for you, you can always add things like a rear goal lift or a ring mechanism, just remember that reliability is key. If you bite off more than you can chew, you won’t be able to do anything well.

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At the moment, my team is still building AMOGO, which I really think would be a great way to go this season. At this point, I’d just like to be able to design viable robots, and be a good future designer. I’ve taken the robots that you’ve posted into account, and I’m thinking about designing them on my own time for practice. Thanks a lot for your suggestions

Also, is there a way to know whether or not a robot will work in Fusion 360? For example, let’s say I designed a robot that could potentially work. I’d like to know whether or not it would actually function before building it hands-on. Do you know how to do that?
Thanks

there is no way to test your robot in CAD other than dragging and moving parts through their range of motion. but if you design it right, you can be confident something will work, especially if the forces involved are relatively simple (like a lift, which is pretty easy to tell will or won’t work in cad).

something like an intake however is a little more complicated, and while you can get the general geometry out in cad, you won’t be able to know for sure until you build it and will likely have to do some tuning.

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Well, not in entry level programs like inventor or fusion. But high level CAD packages like SolidWorks and Catia can do motion analysis, but it’s not going to be something that a high school robotics student is going to learn how to do. Using CAD at these levels is what degreed engineers do for a living.

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Honestly, I’d be surprised if there wasn’t someone who does vex who hadn’t learned how to do that. You’d be surprised by the drive many students have for things like this.

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Even as a high school student, it would be quite challenging to learn that. And as a middle school student, I don’t think I can really be able to…

By that I mean that I would be struggling a lot to learn those kinds of CAD softwares.