I created a tutorial on how to create joints in Fusion for people who are new to or would like to switch from Inventor. If you have any improvements please tell me. I could use help updating all of the part files to this format. I’ve started a github repository and will be posting the files there.
Here is a link to the tutorial, feel free to speed it up using the YouTube controls.
Here is the link to the git repository(I haven’t initialized it yet or uploaded the files)%between%
I used to do this before when I was starting Fusion years ago but not anymore. I felt very inefficient doing sketches on top of every distinct part just to connect it perfectly. I also thought that for large assemblies, having ton of sketches takes away performance. Maybe it’s just me but I prefer the construction tool method where you create axes with ease. It does the same thing but I find it cleaner and faster. Here’s a link of a thread I made in Autodesk Forums about assembling VEX parts.
Also, does it happens that when you select a C-Channel surface, it selects all the nodes and slow down performance for a second?
I’m interested in the part files! I have ton of parts but let say they’re not very organized. xD
I watched the screencast and it is a good method, but it requires 3 points, a plane, and an axis. Thats 5 construction objects in comparison to 1 sketch object, so I’m not sure if that would be a more optimal condition. If you wanted to make a single joint you could do a single sketch on that single square and omit the pattern part. That is still one step compared to five. I personally like having each square easily joint-able when trying out new linkages, maybe not for final assembly. Plus, once you’ve patterned a part, you never have to do it again. Does anyone know which method would require more resources?
I do agree it takes some additional steps but keep in mind that you have to open each part and make the sketch, save it, and then insert it into the assembly file for the sketch method (unless you’re doing the sketch directly on the assembly file). Not sure about the resources but I think it’s a matter of preference.
I’m a high school CAD teacher. I make videos for my students. I can easily do one on adding parts to fusion. Let me know if there is anything else you would like to see.
Everything is easier in general and it’s cloud based. Keeping track of files relationships in assemblies is extremely easier because everything is kept in the same project. Assemblies use joints based on intuitive relationships which you will really enjoy in comparison to standard constraints. You can create custom parts on an assembly with ease and make it part of your design. It’s free. You can create your CNC tool path directly in Fusion or send directly to a 3D printer. There are so many reasons.
We are currently building a NBN bot and it made it very easy. We drew a path that we wanted the ball to take throughout the bot by bringing a NBN ball object into the design. We then placed the necessary components along the path maintaining a 1/10 inch compression throughout. We then designed a few custom parts like the chute, and created the CNC tool paths in Fusion and sent it straight to the machine to be cut out of Lexan.
We designed an ITZ plunger in Fusion and got all of the measurements correct on the first attempt because the modeling/assembly integration is so good. Next we created our tool paths for the custom Lexan parts and sent it straight to the machine. We also used it to create a template for our 120 degree alignment part, and then designed and 3D printed a jig to hold the part while drilling on the drill press.
There are so many reasons but mostly Fusion is a one stop shop. Start using it and after you get past the bugs and how it’s not Inventor you will never go back. I plan to make an educational video series for my students this summer which I will post as a YouTube playlist(if I actually accomplish it on time). If you have questions feel free to ask.
Also, you can render without using a dedicated graphic card by sending your model to the cloud and their servers will render it for you with amazing quality. So there’s no need to render and leave your computer for a couple mins or hours; you send the model and keep working. Simulations can also be generated with their servers while you work on something else.
@peitrofesar: All the time I’ve spent learning Inventor to teach my kids I must say though as much as I’ve tried to understand them, I find the iMates in the vex models complicated, so if Fusion is easier to assemble joints. I’m willing to try Thanks for your advice I’m definitely going to check it out
If you know inventor already; switching to fusion will be easy. Assemblies get wonky in fusion just like inventor though, and it will crash. Create subassemblies whenever possible, and turn off any joints, sketches, and parts you don’t need to see to improve performance. The light bulbs in the browser toggle their views on and off.
I haven’t seen that, can you attach that channel so I can view it in Fusion? It is likely because of the native file type. Where did you get it from? I download the STEP files directly from the VEX product website. I might also be because you are in the sculpt environment. If you click on that tab you can change it to “model” which will also initialize a timeline.