Catapult VEX IQ consistency

  1. What do you mean “it varies widely from one side to another”? You mean that particular side always shoots farther, or sometimes one shoots way farther and sometimes the other does? If it’s consistently wrong in one way, that’s far better than simply inconsistent. It’s better for one to always shoot farther than for it to be different every time.
  2. This is long. I’m putting it at the bottom.
  3. There are two primary ways of holding balls. Ben Lipper: have a frame of beams connected at right angles and have the ball sit on the edges, and then add little sticks on the front to keep them from falling out. (You’re using this.) Mucci Gang: have an all-flat tray with standoffs around the edges to hold the balls in. For you, I would suggest making an actual beam as the back of your holes, instead of just a standoff and an axle. Also make it closer to the front so the hole is smaller.

Back to “what is a hard stop”. It’s what your catapult hits after it shoots to a) make it always stop at the same angle b) put less sudden stress on your choo-choo, and c) make it stop less wigly. Here are some hard stops:
On my robot, the back end hits a plate:


On my test catapult, a beam runs across the catapult arm and hits the frame:

On this year’s Herobot, the arm of the catapult hits an axle above it:
Screenshot 2022-02-22 9.36.28 PM
Incidentally, all three of these catapults hit the frame of their robots in different ways. Nevertheless, the idea is the same: release the energy shock into the balls and the frame, not the choo-choo; have the catapult stop at the same place every time; stops both sides at the same place, so wigly arms don’t matter as much.

I agree, he definantly needs to make sure it stops in the exact same spot every time. And a limiter is the best way to do that.

Also while the balls looked fine from a distance check to see if they are consistently loading in the exact same area, slight differences in the loading placement could have a big impact.

Essentially you want this: the balls to load consistently the same
The mechanism to fire consistently the same
The mechanism to fire with equal force on both sides.

Maybe it’s because they roll around. Therefore they’re in different positions and go different distances. Maybe try to make something for the balls to roll into (like a golf hole thing)

Catapults can be very tedious. They won’t work, despite everything you try, and then you change one thing and it works perfectly.

One at a time, I would suggest,

  • Adding a metal shaft hardstop like on the herobot
  • Sometimes forcing the balls too much into each other will cause them to “bounce” against each other and spread that way, so you might try removing the orange and black standoffs on the side.
  • Make sure that the balls load in the exact same position every time, and like was said above they don’t roll around in the little cups. Make sure there is one and only one position they will go in, and if they don’t go directly in that position, they will roll there.

Separately I noticed that the ball jumped over and got stuck on the edge in the video. You can fix this with little pieces on the side that don’t let that happen.

  1. Sometimes the left side of the shooter shoots farther, and sometimes the right side does.
  2. I will show you some updated pictures shortly.
  3. I will show you pictures of the catapult with a hard stop.