As many of us know, the field quality can drastically effect robot performance with shooting in Vex Iq Slapshot. Will the fields at worlds be clean/clean as new, or old ones? Also, will we be allowed to clean the fields with clorox, etc? Teams can toil tirelessley trying to optimize a robot, only for it to not work at world championship.
I was wanting the REC to address this for a long time, even sent an email about it. Still no response, hopefully in the season update that is coming up soon I will post the same question and hope it will be anwsered.
It’s the way it has been done the last 5 times we’ve gone. The fields in the overall finals in the Dome usually are also be brand new, never played in before.
This is posted in the iq category so that’s what I’m replying to. VRC is the same way but it’s a much bigger issue for 15 second auton. The tiles have a lot of grip on day 1 that is gone by day 4.
First, you should be aware that rule “T18: Be prepared for minor field variance” should be taken into account. The surface behavior of a given field will certainly come until that.
You should never try to wipe down a field at a competition. Other teams and the referees may interpret this as an attempt to modify the field to your advantage. Requesting (politely) that the EP have the fields wiped down is something you could do, ideally before the tournament starts. If you volunteer to provide the wipes and do the work then you might be met with more success. But also be prepared to be rejected.
It is also a really good idea to inspect the field when you arrive at it. Do a visual inspection of the field and game elements. You should not start handling the game elements yourself without permission from the onfield referee. Again you don’t want to be accused of setting the field to your advantage. A polite conversation with the field referee or head referee pointing out the defect is best. You can volunteer to fix it for them, if they agree, then go for it.
Also, in my experience, the fields at Worlds are in excellent condition and mostly appear to be brand new every year. The practice fields might be reused from previous years, but even those have always appeared in excellent shape.
This would be the case, if the variance was minor. The difference between a new field and a 1 year old field is more than enough to screw up a team, especially in slapshot.
This is true, the rec should give teams 30 to 40 seconds while they wait to test their shooter. This will not affect anything because they are running one match at a time. There is no unfair advantage.
And do what if it’s not meeting expectations? Move them to another field? Take more time to scrub down a field that will then slow down the matches? What’s the point (aka specification) at which you say it’s gone over a certain coefficient of friction and that will be the point they get scrubbed?
No; it’s a game. The manual already accounts for this with saying the variance between fields should be expected and designed for, this is not for millions of dollars of ad revenue, nobody (hopefully) is betting on the outcomes. Just no.
I realize it’s competitive, and it’s great to win awards and be named champions and everything, but the goal here is still education, with competitive robotics a way to inspire kids to keep going and trying to improve (because they’re not getting paid for it like an engineer or technologist would be at a job).
Friction has always been a factor in past seasons for the autonomous coders. The ones who were able to deal with these variations, came out the most successful. But I agree, this season friction plays a lot bigger role in this year’s challenge, but it’s named a challenge for that reason. My kids complained about friction the entire season, but as the season progressed, they were slowly able to account for variations and I would say they are pretty good at accounting for this variation in now. I have a feeling at worlds there will be a number of teams that will consistently hit the 4 point zones with surprising accuracy and consistency while the majority of other teams will not. Why is that? It’s definitely not luck if some are doing well. Those teams that approach this challenge of friction as a problem to solve will do well while those that believe its a completely random and unaccountable factor and just luck will not. So my recommendation is instead of thinking friction variation between fields is an unaccountable factor, spend this next month figuring out a solution or strategy to account for this.
Friction is a factor. Another factor is that fields will not necessarily be level. Last year at worlds, we had a ball miss the high goal and fall into the low goal. The ball sat there for about 10 seconds and then just decided to roll unaided out of the low goal. With ten divisions (three fields each ?) as well as the Skills fields (guessing there were 10-12 fields?) being used by over 1500 IQ teams (MS and Elem) for multiple matches, yeah, the fields will vary, Welcome to Worlds!