Oh @Sylvie you sweet summer child, you just keep doing you.
Nothing like smacking Dan’s fingers 10 days ago and now asking for favors on the Worlds list. We are still OVER a month away from the first in person Worlds event. Why not cut RECF some slack on all the push to get things out there. The last regional / state finals were two weeks ago. They are still sending invites out and trying to get a balance on all the teams.
So let me ask, what difference does how many divisions make to you? One Monster division with 26 fields? Twenty six divisions with one field?
Discussion point: Given a range of teams what is the optimum number of divisions and fields to play the matches?
Finally you missed the JROTC National Championship that is held at the same time as VRC-MS and VEXU.
And how long does it take the TILDE ( Tracking InterLocked Division Estimator) to predict the estimates of the Division results? Does it take so long to run that you need that number this far ahead?
And what is TILDE going to use for data if the divisions are not populated? Or is that the next set of demands to Dan to populate the divisions?
Is TILDE hard coded with a number of divisions that will cause it to be re-coded if the number of divisions change?
How does TILDE then merge the results of each division into the sets of finals?
Finally what is the overall accuracy of TILDE. Can you just feed it the team list, do a series of random placements to a random number of divisions and using a reverse Monte Carlo simulation of who the eventual division winners will be and who the final winner would be?
Because that would be pretty exciting to take the top 2000 teams from the ranking lists, run the multidimensional Markov chains simulation and find out that @Meng’s teams from Singapore would have been the winner?
Cool, and let the arguments begin “TILDE says we should be in the finals, why are we ranked 102?” With 35 days to go you could almost run all teams with and against all teams creating all possible alliances.
Well if it’s done, why are you asking how many divisions? Just have book with one division, another with two, then three, etc. I’m sure the same macro you used to build the current sheets can manage generating them.
So still not seeing the need for Dan to drop everything and give you a number.
he doesn’t need to but it would be a little bit beneficial to all teams. Plus, if it were to be 10 divisions as some people have been saying, then I would also wonder how they’re going to carry out the overall finals (since playing a bracket with 10 alliances is very abnormal).
i personally wouldn’t have cared about the number of divs if there weren’t conflicting answers to this question from different sources
Eh, while Round Robin is “better” in that it in theory produces a final match between the best and the second best alliance playing, it takes forever as you start having more teams. A 10 division round robin would require, I believe, something like 45 matches for every alliance to play every other alliance.
Nice big bang theory reference.
I feel like round robin is the most fair way to see who deserves the tile of “world champion.” It’s a lot more challenging than an alliance playing through just two division champions. If i need to go into more detail I will.
I would just sit tight until the April 5th update, I imagine we’ll hear more about the number of divisions then.
8 divisions work nicely for a simple bracket (which is probably the plan), but 10 divisions would result in a less conventional playoff style. No way it’s a round robin with 10 alliances as that would result in 45 matches…
Yes, but what if by chance the best alliance and the second best alliance that made it out of division happen to play each other in that playoff? Then it’s going to be 1st best versus 3rd best as the final match. (Assuming the better team wins every time, obviously)
Personally I’m in favor of double elimination because it also produces, in theory, a final match between the first and second best team, but it’s been made clear in the past that’s never going to happen because it’s too complicated for people to follow.