Worlds is coming up soon, the Tipping Point season is almost over. This was a fun season, one of my team’s best so far. So, like what the title says, what are your thoughts of Tipping Point now that the season is almost at an end? What do you hope to see at worlds? And for those continuing on for another season of VRC or VEXU, what are your hopes for next year’s game?
Here are some of mine:
I personally really enjoyed Tipping point at the start of the season, and I really think it had a lot of potential as a game. However, some things just made it not nearly as good as it could have been. I think a big thing that made it not as fun as it could have been was rules.
This year’s rules sucked, IMHO.
For example: Pneumatics. A huge, huge, advantage for teams that could afford them- when they were even in stock. This made it really hard for underfunded teams or teams that couldn’t get access to them. Teams that had them, and had a lot of them had a huge advantage, and could do many things that teams without them couldn’t. Now, I’m not saying that using pneumatics in a competition is a bad thing; I personally like pneumatics. But I think that Vex/Recf should have made it clear that pneumatics were going to be made legal a season or two beforehand, to give teams time to save up and buy them, to level the playing field some. Or, at the very least, they should have made sure that they had enough stock to keep up with a whole bunch of teams ordering them for the first time in several years.
Another big example, SG3.
I’m not really sure what the GDC was thinking with this. It started out okay, but turned into an unfixable monstrosity pretty fast. Anyone who wants to know more about this can search on the forum and read the many different threads about it.
The removal of the rule where Identical parts to vex ones were legal caused a lot of problems. I kind of understand why this was done, to stop issues where people would show up with things like 3d printed gears, thinking that they were functionally identical. But this caused a lot of issues with things like robosource standoffs, colored pneumatic tubing, non vex rubber bands and zip ties. Persoally, I think that something like an explanation box that clarified what was “functionally identical”; same sized zip ties/rubber bands were, 3d printed gears the same size as vex ones or compliance wheels from other sellers were not.
And of course, the removal of people being able to compete with cortex was a big problem when pretty much everything V5 was out of stock.
Now, of course, Tipping point was very fun at the beginning. We saw lots of robot to robot interactions, complex reveals, and lots of robot diversity. However, I think that that fell apart pretty quickly once a meta was discovered.
But, unfortunately, I think that it got pretty boring, from a drivers and spectator perspective; it was nothing more than get neutral goals in auton, then sit in a corner with 2 or 3 goals, feed rings, and double park/stack all goals.
I also wish there had been more teams going for high goal/ short neutral goals. I feel like there not as many teams who did go for it as there could have been, and that made it kind of boring.
All in all, I think tipping point could have been balanced a little bit better, I feel like the GDC bit off more than they could chew rules-wise with such a complex game.
/bashing tipping point.
I do definitely hope to see more robot diversity at worlds, and expect to. I’m also glad that worlds is in person this year, after 2 years of virtual worlds.
Next year, I hope for a more balanced game; hopefully one that inspires as much robot diversity as this year (and hopefully more), while not being as complex as this one (which, of course, isn’t easy). I also hope that Pneumatics aren’t as much of a big deal as they were this year; This year, there were so many possible things that could be done with them; goal clamps, ptos, goal covers, high post preload/scoring mechanisms, etc. For Change Up, however, I can only think of a few uses; the always viable 2 speed drive, possibly a pto between drive and intake rollers, although I don’t know how effective that would be, and actuating intakes.
Oh, I also want something that has either a tall lifting game, like ITZ, or a shooting game like TP or NBN.
But, I think that that’s enough of mine, let’s hear yours.